Ray class

Constructors

Ray()
Ray.originDirection(Vector3 origin, Vector3 direction)

Properties

direction Vector3
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
origin Vector3
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

applyMatrix4(Matrix4 matrix4) Ray
at<T extends Vector>(double t, T target) → T
clone() Ray
closestPointToPoint(Vector3 point, Vector3 target) Vector3
copyFrom(Ray ray) Ray
distanceSqToPoint(Vector3 point) num
distanceSqToSegment(Vector3 v0, Vector3 v1, [Vector3? optionalPointOnRay, Vector3? optionalPointOnSegment]) num
distanceToPlane(Plane plane) double?
distanceToPoint(Vector3 point) double
equals(Ray ray) bool
intersectBox(BoundingBox box, Vector3 target) Vector3?
intersectPlane<T extends Vector>(Plane plane, T target) → T?
intersectsBox(BoundingBox box) bool
intersectSphere(BoundingSphere sphere, Vector3 target) Vector3?
intersectsPlane(Plane plane) bool
intersectsSphere(BoundingSphere sphere) bool
intersectTriangle(Vector3 a, Vector3 b, Vector3 c, bool backfaceCulling, Vector3 target) Vector3?
lookAt(Vector3 v) Ray
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
recast(double t) Ray
set(Vector3 origin, Vector3 direction) Ray
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited