Projector class
Methods
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addObject(Object3D object)
→ void
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checkBackfaceCulling(RenderableVertex v1, RenderableVertex v2, RenderableVertex v3)
→ bool
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checkTriangleVisibility(RenderableVertex v1, RenderableVertex v2, RenderableVertex v3)
→ bool
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clipLine(Vector4 s1, Vector4 s2)
→ bool
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getNextFaceInPool()
→ RenderableFace
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getNextLineInPool()
→ RenderableLine
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getNextObjectInPool()
→ RenderableObject
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getNextSpriteInPool()
→ RenderableSprite
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getNextVertexInPool()
→ RenderableVertex
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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painterSort(RenderableObject a, RenderableObject b)
→ int
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projectObject(Object3D object)
→ void
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projectScene(Scene scene, Camera camera, dynamic sortObjects, dynamic sortElements)
→ RenderData
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projectVertex(RenderableVertex vertex)
→ void
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pushLine(num a, num b)
→ void
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pushPoint(Vector4 vector4, Object3D object, Camera camera)
→ void
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pushTriangle(num a, num b, num c, Material material)
→ void
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pushVertex(double x, double y, double z)
→ void
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setObject(Object3D value)
→ void
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toString()
→ String
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A string representation of this object.
inherited