projectObject method
void
projectObject(
- Object3D object
Implementation
void projectObject(Object3D object) {
if (!object.visible) return;
if (object is Light) {
_renderData.lights.add(object);
} else if (object is Mesh || object is Line || object is Points) {
if (!object.material.visible) return;
if (object.frustumCulled && !_frustum.intersectsObject(object)) return;
addObject(object);
} else if (object is Sprite) {
if (!object.material.visible) return;
if (object.frustumCulled && !_frustum.intersectsSprite(object)) return;
addObject(object);
}
List<Object3D> children = object.children;
if (children.isNotEmpty) {
for (int i = 0; i < children.length; i++) {
projectObject(children[i]);
}
}
}