three3d/renderers/webgl/index library

Properties

arrayCacheF32 ↔ Map<int, Float32Array>
getter/setter pair
arrayCacheI32 ↔ Map
getter/setter pair
empty3dTexture ↔ Data3DTexture
getter/setter pair
emptyArrayTexture ↔ DataArrayTexture
getter/setter pair
emptyCubeTexture ↔ CubeTexture
getter/setter pair
emptyTexture ↔ Texture
getter/setter pair
mat2array ↔ Float32Array
getter/setter pair
mat3array ↔ Float32Array
getter/setter pair
mat4array ↔ Float32Array
getter/setter pair
nextVersion ↔ int
getter/setter pair
programIdCount ↔ int
getter/setter pair
rePathPart ↔ RegExp
getter/setter pair

Functions

absNumericalSort(dynamic a, dynamic b) → int
addUniform(WebGLUniform container, dynamic uniformObject) → void
denormalize(dynamic morph, BufferAttribute<NativeArray<num>> attribute) → dynamic
numericalSort(dynamic a, dynamic b) → int
parseUniform(dynamic activeInfo, dynamic addr, WebGLUniform container) → void
shadowCastingLightsFirst(Light lightA, Light lightB) → dynamic