three3d/objects/mesh library
Classes
Functions
-
checkBufferGeometryIntersection(
Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute< NativeArray< position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c) → Intersection?num> > -
checkIntersection(
Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point) → Intersection?