LottieBuilder class
A widget that displays a Lottie animation.
Several constructors are provided for the various ways that a Lottie file can be provided:
- Lottie, for obtaining a composition from a LottieProvider.
- Lottie.asset, for obtaining a Lottie file from an AssetBundle using a key.
- Lottie.network, for obtaining a lottie file from a URL.
- Lottie.file, for obtaining a lottie file from a File.
- Lottie.memory, for obtaining a lottie file from a Uint8List.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- LottieBuilder
Constructors
-
LottieBuilder({Key? key, required LottieProvider lottie, Animation<
double> ? controller, FrameRate? frameRate, bool? animate, bool? reverse, bool? repeat, LottieDelegates? delegates, LottieOptions? options, void onLoaded(LottieComposition)?, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning}) -
const
-
LottieBuilder.asset(String name, {Animation<
double> ? controller, FrameRate? frameRate, bool? animate, bool? reverse, bool? repeat, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, AssetBundle? bundle, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, String? package, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning}) - Creates a widget that displays an LottieComposition obtained from an AssetBundle.
-
LottieBuilder.file(Object file, {Animation<
double> ? controller, FrameRate? frameRate, bool? animate, bool? reverse, bool? repeat, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning}) - Creates a widget that displays an LottieComposition obtained from a File.
-
LottieBuilder.memory(Uint8List bytes, {Animation<
double> ? controller, FrameRate? frameRate, bool? animate, bool? reverse, bool? repeat, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, ImageErrorWidgetBuilder? errorBuilder, Key? key, LottieFrameBuilder? frameBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning}) - Creates a widget that displays an LottieComposition obtained from a Uint8List.
-
LottieBuilder.network(String src, {Map<
String, String> ? headers, Animation<double> ? controller, FrameRate? frameRate, bool? animate, bool? reverse, bool? repeat, LottieDelegates? delegates, LottieOptions? options, LottieImageProviderFactory? imageProviderFactory, void onLoaded(LottieComposition)?, Key? key, LottieFrameBuilder? frameBuilder, ImageErrorWidgetBuilder? errorBuilder, double? width, double? height, BoxFit? fit, AlignmentGeometry? alignment, bool? addRepaintBoundary, FilterQuality? filterQuality, WarningCallback? onWarning}) - Creates a widget that displays an LottieComposition obtained from the network.
Properties
- addRepaintBoundary → bool?
-
Indicate to automatically add a
RepaintBoundary
widget around the animation. This allows to optimize the app performance by isolating the animation in its ownLayer
.final - alignment → AlignmentGeometry?
-
How to align the animation within its bounds.
final
- animate → bool?
-
If no controller is specified, this value indicate whether or not the
Lottie animation should be played automatically (default to true).
If there is an animation controller specified, this property has no effect.
final
-
controller
→ Animation<
double> ? -
The animation controller of the Lottie animation.
The animated value will be mapped to the
progress
property of the Lottie animation.final - delegates → LottieDelegates?
-
A group of options to further customize the lottie animation.
final
- errorBuilder → ImageErrorWidgetBuilder?
-
A builder function that is called if an error occurs during loading.
final
- filterQuality → FilterQuality?
-
The quality of the image layer. See FilterQuality
FilterQuality.high is highest quality but slowest.
final
- fit → BoxFit?
-
How to inscribe the animation into the space allocated during layout.
final
- frameBuilder → LottieFrameBuilder?
-
A builder function responsible for creating the widget that represents
this lottie animation.
final
- frameRate → FrameRate?
-
The number of frames per second to render.
Use
FrameRate.composition
to use the original frame rate of the Lottie composition (default) UseFrameRate.max
to advance the animation progression at every frame.final - hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
If non-null, require the lottie animation to have this height.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- lottie → LottieProvider
-
The lottie animation to load.
Example of providers: AssetLottie, NetworkLottie, FileLottie, MemoryLottie
final
- onLoaded → void Function(LottieComposition)?
-
A callback called when the LottieComposition has been loaded.
You can use this callback to set the correct duration on the AnimationController
with
composition.duration
final - onWarning → WarningCallback?
-
A callback called when there is a warning during the loading or painting
of the animation.
final
- options → LottieOptions?
-
Some options to enable/disable some feature of Lottie
final
- repeat → bool?
-
Specify that the automatic animation should repeat in a loop (default to true).
The property has no effect if animate is false or controller is not null.
final
- reverse → bool?
-
Specify that the automatic animation should repeat in a loop in a "reverse"
mode (go from start to end and then continuously from end to start).
It default to false.
The property has no effect if animate is false, repeat is false or controller is not null.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- width → double?
-
If non-null, require the lottie animation to have this width.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< LottieBuilder> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited