memory static method

LottieBuilder memory(
  1. Uint8List bytes, {
  2. Animation<double>? controller,
  3. FrameRate? frameRate,
  4. bool? animate,
  5. bool? repeat,
  6. bool? reverse,
  7. LottieDelegates? delegates,
  8. LottieOptions? options,
  9. LottieImageProviderFactory? imageProviderFactory,
  10. void onLoaded(
    1. LottieComposition
    )?,
  11. Key? key,
  12. LottieFrameBuilder? frameBuilder,
  13. ImageErrorWidgetBuilder? errorBuilder,
  14. double? width,
  15. double? height,
  16. BoxFit? fit,
  17. AlignmentGeometry? alignment,
  18. bool? addRepaintBoundary,
  19. FilterQuality? filterQuality,
  20. WarningCallback? onWarning,
})

Creates a widget that displays an LottieComposition obtained from a Uint8List.

Implementation

static LottieBuilder memory(
  Uint8List bytes, {
  Animation<double>? controller,
  FrameRate? frameRate,
  bool? animate,
  bool? repeat,
  bool? reverse,
  LottieDelegates? delegates,
  LottieOptions? options,
  LottieImageProviderFactory? imageProviderFactory,
  void Function(LottieComposition)? onLoaded,
  Key? key,
  LottieFrameBuilder? frameBuilder,
  ImageErrorWidgetBuilder? errorBuilder,
  double? width,
  double? height,
  BoxFit? fit,
  AlignmentGeometry? alignment,
  bool? addRepaintBoundary,
  FilterQuality? filterQuality,
  WarningCallback? onWarning,
}) =>
    LottieBuilder.memory(
      bytes,
      controller: controller,
      frameRate: frameRate,
      animate: animate,
      repeat: repeat,
      reverse: reverse,
      delegates: delegates,
      options: options,
      imageProviderFactory: imageProviderFactory,
      onLoaded: onLoaded,
      key: key,
      frameBuilder: frameBuilder,
      errorBuilder: errorBuilder,
      width: width,
      height: height,
      fit: fit,
      alignment: alignment,
      addRepaintBoundary: addRepaintBoundary,
      filterQuality: filterQuality,
      onWarning: onWarning,
    );