AudioDestinationNode class

The interface represents the end destination of an audio graph in a given context — usually the speakers of your device. It can also be the node that will "record" the audio data when used with an OfflineAudioContext. has no output (as it is the output, no more AudioNode can be linked after it in the audio graph) and one input. The number of channels in the input must be between 0 and the maxChannelCount value or an exception is raised. The of a given AudioContext can be retrieved using the AudioContext.destination property.

EventTarget

AudioNode

AudioDestinationNode

Number of inputs 1

Number of outputs 0

Channel count mode "explicit"

Channel count 2

Channel interpretation "speakers"

Implemented types
Available extensions

Constructors

AudioDestinationNode()

Properties

hashCode int
The hash code for this object.
no setterinherited
maxChannelCount int

Available on AudioDestinationNode, provided by the PropsAudioDestinationNode extension

no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

connect(AudioNode destinationNode, [int? output = 0, int? input = 0]) AudioNode

Available on AudioNode, provided by the PropsAudioNode extension

disconnect([AudioNode? destinationNode, int? output, int? input]) → void

Available on AudioNode, provided by the PropsAudioNode extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited