AudioNode class
The interface is a generic interface for representing an audio processing module. Examples include:
an audio source (e.g. an HTML <audio>
or <video>
element,
an OscillatorNode
, etc.),
the audio destination,
intermediate processing module (e.g. a filter like
BiquadFilterNode
or ConvolverNode
), or
volume control (like GainNode)
EventTarget
AudioNode
Note: An can be target of events, therefore it implements the EventTarget interface.
- Implemented types
- Implementers
- Available extensions
Constructors
- AudioNode()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
connect(
AudioNode destinationNode, [int? output = 0, int? input = 0]) → AudioNode -
Available on AudioNode, provided by the PropsAudioNode extension
-
disconnect(
[AudioNode? destinationNode, int? output, int? input]) → void -
Available on AudioNode, provided by the PropsAudioNode extension
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited