onAnimationCompleted property
Called when the shape pointer animation is completed.
Defaults to null.
This snippet shows how to use this onAnimationCompleted callback.
SfLinearGauge(
markerPointers:[
LinearShapePointer(
onAnimationCompleted: ()=> {
printf("Shape Pointer animation is completed");
},
)]);
Implementation
@override
final VoidCallback? onAnimationCompleted;