CornerSpec class
📐 CornerSpec
Define the Corner appearance options for each of the four corners in a Shape and their 🔘 radius.
Not providing an optional radius,
a Shape
will defer to its own Shape.radius,
defaulting to _RADIUS
== 10.0
.
const
CornerSpec
s with pre-set configurations available:
CornerSpec
named constructors with pre-filled Corners:
new
CornerSpec is "roundedWith"- CornerSpec.noneWith
- CornerSpec.squaredWith
- CornerSpec.beveledWith
- Mixed in types
Constructors
- CornerSpec({Corner topLeft = Corner.ROUND, Corner topRight = Corner.ROUND, Corner bottomRight = Corner.ROUND, Corner bottomLeft = Corner.ROUND, BorderRadiusGeometry? radius})
-
A
CornerSpec
that accepts any Corner for each field, but defaults them all to Corner.ROUND.const - CornerSpec.beveledWith({Corner topLeft = Corner.BEVEL, Corner topRight = Corner.BEVEL, Corner bottomRight = Corner.BEVEL, Corner bottomLeft = Corner.BEVEL, BorderRadiusGeometry? radius})
-
A
CornerSpec
that accepts any Corner for each field, but defaults them all to Corner.BEVEL.const - CornerSpec.noneWith({Corner topLeft = Corner.NONE, Corner topRight = Corner.NONE, Corner bottomRight = Corner.NONE, Corner bottomLeft = Corner.NONE, BorderRadiusGeometry? radius})
-
A
CornerSpec
that accepts any Corner for each field, but defaults them all to Corner.NONE.const - CornerSpec.squaredWith({Corner topLeft = Corner.SQUARE, Corner topRight = Corner.SQUARE, Corner bottomRight = Corner.SQUARE, Corner bottomLeft = Corner.SQUARE, BorderRadiusGeometry? radius})
-
A
CornerSpec
that accepts any Corner for each field, but defaults them all to Corner.SQUARE.const
Properties
-
asSet
→ Set<
Corner> -
Return the
Set<Corner>
of this CornerSpec's potentialCorner
s.no setter - bottomLeft → Corner
-
📐 Corner
final
- bottomRight → Corner
-
📐 Corner
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- radius → BorderRadiusGeometry?
-
The 🔘 radius impacts the roundedness of default
📐 Corner.ROUND or bevel-depth of 📐 Corner.BEVEL corners.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- topLeft → Corner
-
📐 Corner
final
- topRight → Corner
-
📐 Corner
final
Methods
-
copyWith(
{Corner? topLeft, Corner? topRight, Corner? bottomRight, Corner? bottomLeft, BorderRadiusGeometry? radius}) → CornerSpec -
📋 Returns a copy of this
CornerSpec
with the given properties. -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
lerp(
CornerSpec? a, CornerSpec? b, double t) → CornerSpec? - Linearly interpolate between two CornerSpec objects.
Constants
- BEVELED → const CornerSpec
-
All corners will be Corner.BEVELed by default 🔘
_RADIUS
== 10.0
. - BEVELED_50 → const CornerSpec
-
All four corners will be Corner.BEVELed with 🔘 radius
== 50.0
. - BIBEVELED_50 → const CornerSpec
-
All four corners will be Corner.BEVELed with 🔘 radius
== 50.0
. - BIBEVELED_50_FLIP → const CornerSpec
-
All four corners will be Corner.BEVELed with 🔘 radius
== 50.0
. - CIRCLE → const CornerSpec
- All four corners of the Shape are Corner.NONE; 🔘 Shape.radius is ignored.
- ROUNDED → const CornerSpec
-
All four corners will be Corner.ROUNDed default 🔘
_RADIUS
== 10.0
. - ROUNDED_50 → const CornerSpec
-
All four corners will be Corner.ROUNDed with 🔘 radius
== 50.0
. - SQUARED → const CornerSpec
- All four corners of the Shape are Corner.SQUAREed; 🔘 Shape.radius is ignored.