FakeRandom class

A fake Random implementation that always produces a given sequence of values. It should only be used in tests.

Why prefer a FakeRandom over a seeded Random?

A FakeRandom avoids depending on implementation details. A seeded Random is implicitly dependent on the underlying PRNG algorithm. The generated values may change if the algorithm changes. Furthermore, reverse-engineering a seed is cumbersome.

Implemented types
Available Extensions
Annotations
  • @visibleForTesting

Constructors

FakeRandom({Iterable<int> ints = const [], Iterable<double> doubles = const [], Iterable<bool> bools = const []})
Creates a FakeRandom with the Iterables used by the various function to produce values.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

nextBool() bool
Returns the next boolean in the iterable.
override
nextDouble() double
Returns the next double in the iterable.
override
nextInt(int max) int
Returns the next integer in the iterable.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited