Puzzle class
Sudoku Puzzle Class Handles:
- Puzzle options
- Generation
- Observable grid change
- Stopwatch
Constructors
- Puzzle(PuzzleOptions options)
- Constructs a new Sudoku puzzle - don't forget to run generate
-
Puzzle.fromMap(Map<
String, dynamic> map) -
Serialization
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isStopwatchRunning → bool
-
to check stopwatch is paused or not
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
board(
) → Grid? -
dispose(
) → void - Terminate listeners, and prepare Puzzle for closure
-
fillCell(
Position position, int value) → List< CellViolation> -
Fill a particular Cell at
position
withvalue
, and returns a list ofCellViolation
For what violations are, please refer toCellViolation
enum -
generate(
) → Future< bool> -
Generates a new puzzle using parameters set in
_options
-
getTimeElapsed(
) → Duration - Add the time elapsed in case the game is being reloaded from map/storage
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onBoardChange(
dynamic handler(Cell)) → void -
Set a
handler
function, which will be called whenever the grid changes. A change is whenever a cell experiences a change in value. -
options(
) → PuzzleOptions? -
solvedBoard(
) → Grid? -
startStopwatch(
) → void - Getters and setters I can only make these comments so interesting and no more :l
-
stopStopwatch(
) → void -
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited