getTimeElapsed method
Add the time elapsed in case the game is being reloaded from map/storage
Implementation
Duration getTimeElapsed() =>
Duration(seconds: _timeElapsedInSeconds!) + _stopwatch.elapsed;
Add the time elapsed in case the game is being reloaded from map/storage
Duration getTimeElapsed() =>
Duration(seconds: _timeElapsedInSeconds!) + _stopwatch.elapsed;