MyStatefulWidget<T> class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- IStatefulWidget
- MyStatefulWidget
- Implementers
Constructors
-
MyStatefulWidget({required Key? key, required List<
ReactiveModelImp> observers(BuildContext context), required Widget builder(BuildContext, SnapState<T> , ReactiveModel<T> )?, void onSetState(BuildContext, SnapState<T> , ReactiveModel<T> )?, SideEffects<T> ? sideEffects, ShouldRebuild? shouldRebuild, void didChangeDependencies(BuildContext context, ReactiveModel<T> ? model)?, void didUpdateWidget(BuildContext context, ReactiveModel<T> ? model, MyStatefulWidget<T> oldWidget)?, void initState(BuildContext context, ReactiveModel<T> ? model)?, void dispose(BuildContext context, ReactiveModel<T> ? model)?, String? debugPrintWhenRebuild})
Properties
-
cleaners
→ List<
VoidCallback> -
final
- debugPrintWhenRebuild → String?
-
final
-
didChangeDependencies
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
final
-
didUpdateWidget
→ void Function(BuildContext context, ReactiveModel<
T> ? model, MyStatefulWidget<T> oldWidget)? -
final
-
dispose
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
initState
→ void Function(BuildContext context, ReactiveModel<
T> ? model)? -
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
observers
→ List<
ReactiveModelImp> Function(BuildContext context) -
final
-
onSetState
→ void Function(BuildContext, SnapState<
T> , ReactiveModel<T> )? -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shouldRebuild → ShouldRebuild?
-
Whether to rebuild the widget after state notification.
final
-
sideEffects
→ SideEffects<
T> ? -
final
Methods
-
builder(
BuildContext context, SnapState< T> snap, ReactiveModel<T> rm) → Widget -
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → _MyStatefulWidgetState< T> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited