InjectedImpRedoPersistState<T> class

Inheritance
Implementers
Available extensions

Constructors

InjectedImpRedoPersistState({required Object? creator(), required T? initialState, required SideEffects<T>? sideEffects, required StateInterceptor<T>? stateInterceptor, required bool autoDisposeWhenNotUsed, required String? debugPrintWhenNotifiedPreMessage, required Object? toDebugString(T?)?, required int undoStackLength, required PersistState<T> persist()?, required DependsOn<T>? dependsOn, required Object? watch(T? s)?})

Properties

autoDisposeWhenNotUsed bool
finalinherited
cachedCreatorMocks List<dynamic Function()?>
getter/setter pairinherited
canRedoState bool
Whether the state can be redone.
no setteroverride
canUndoState bool
Whether the state can be done
no setteroverride
completer Completer?
getter/setter pairinherited
connectionState ConnectionState
no setterinherited
creator Object? Function()
finalinherited
creatorUpdatable Object? Function()
getter/setter pairinherited
customStatus Object?
Custom status of the state. Set manually to mark the state with a particular tag to be used in your logic.
getter/setter pairinherited
debugPrintWhenNotifiedPreMessageGlobal String?
finalinherited
dependsOn DependsOn<T>?
finalinherited
error → dynamic
The error
no setterinherited
hasData bool
The state is mutated successfully.
no setterinherited
hasError bool
The stats has error
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
hasObservers bool
Whether the state has listeners or not
no setterinherited
inheritedInjects Set<InjectedImp<T>>
finalinherited
initialSnapState SnapState<T>
no setterinherited
initialState ↔ T?
getter/setter pairinherited
isDone bool
The state is mutated using a stream and the stream is done.
no setterinherited
isIdle bool
The state is initialized and never mutated.
no setterinherited
isInitialized bool
getter/setter pairinherited
isStateInitialized bool
no setterinherited
isWaiting bool
The state is waiting for and asynchronous task to end.
no setterinherited
isWaitingToInitialize bool
getter/setter pairinherited
mockableCreator Object? Function()
no setteroverride
observerLength int
no setterinherited
oldSnapState SnapState<T>?
no setterinherited
removeFromReactiveModel VoidCallback?
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldRecreateTheValue ↔ T?
getter/setter pair
sideEffectsGlobal SideEffects<T>?
finalinherited
snapState SnapState<T>
A snap representation of the state
no setterinherited
snapValue SnapState<T>
getter/setter pairinherited
state ↔ T
The current state
getter/setter pairinherited
stateAsync Future<T>
The current Async state
getter/setter pairinherited
stateInterceptorGlobal StateInterceptor<T>?
finalinherited
subscription StreamSubscription?
It is not null if the state is waiting for a Future or is subscribed to a Stream
getter/setter pairinherited
toDebugString Object? Function(T?)?
finalinherited
undoRedoPersistState UndoRedoPersistState<T>?
getter/setter pair
watch Object? Function(T? s)?
finalinherited

Methods

addCleaner(VoidCallback listener) VoidCallback
Add a callback to be executed when the state is disposed of.
inherited
addObserver({required ObserveReactiveModel listener, bool shouldAutoClean = false, bool isSideEffects = true}) VoidCallback
Add observer to this state.
inherited
call(BuildContext context, {bool defaultToGlobal = false}) Injected<T>
Obtain the Injected model from the nearest InheritedWidget inserted using inherited.
inherited
cleanState() → void
Clean the state
inherited
clearUndoStack() → void
Clear undoStack;
override
deletePersistState() → void
Delete the state form the persistence store
override
dispose() → void
Dispose the state
override
disposeIfNotUsed() → void
Dispose the state if it has no listener
inherited
inherited({required Widget builder(BuildContext), Key? key, required FutureOr<T> stateOverride()?, bool? connectWithGlobal, SideEffects<T>? sideEffects, String? debugPrintWhenNotifiedPreMessage, Object? toDebugString(T?)?}) Widget
Provide the injected model using an InheritedWidget that wraps its state.
inherited
initialize() → void
inherited
initializeState() FutureOr<T?>
Initialize the state
inherited
injectFutureMock(Future<T> fakeCreator()) → void
Inject a fake future implementation of this injected model.
inherited
injectMock(T fakeCreator()) → void
Inject a fake implementation of this injected model.
inherited
injectStreamMock(Stream<T> fakeCreator()) → void
Inject a fake stream implementation of this injected model.
inherited
interceptState(SnapState<T> snap, StateInterceptor<T>? stateInterceptor) SnapState<T>?
inherited
middleSetCreator(StateStatus status, Object? result) → void
override
middleSetState(StateStatus status, Object? result, {SideEffects<T>? sideEffects, StateInterceptor<T>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<T>)?}) → dynamic
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notify({SnapState<T>? nextSnap, SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) bool
Notify observers
inherited
of(BuildContext context, {bool defaultToGlobal = false}) → T
Obtain the state from the nearest InheritedWidget inserted using inherited.
inherited
onAll<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error, VoidCallback refreshError)?, required R onData(T data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onOrElse<R>({R onIdle()?, R onWaiting()?, R onError(dynamic error, VoidCallback refreshError)?, R onData(T data)?, required R orElse(T data)}) → R
Listen to the injected Model and rebuild when it emits a notification.
inherited
onStateInitialized() → void
override
persistState() → void
Persist the state
override
rebuildState() → void
inherited
redoState() → void
Redo to the next valid state (isWaiting and hasError are ignored)
override
refresh({String? infoMessage}) Future<T?>
Refresh the Injected state. Refreshing the state means reinitialize it and reinvoke its creation function and notify its listeners.
inherited
reInherited({Key? key, required BuildContext context, required Widget builder(BuildContext context)}) Widget
Provide the Injected model to another widget tree branch.
inherited
resetDefaultState([VoidCallback? fn]) → void
inherited
setState(Object? mutator(T s), {SideEffects<T>? sideEffects, StateInterceptor<T>? stateInterceptor, bool shouldOverrideDefaultSideEffects(SnapState<T> snap)?, int debounceDelay = 0, int throttleDelay = 0}) Future<T?>
Mutate the state of the model and notify observers.
inherited
setStateNullable(Object? mutator(T? s), {required void middleSetState(StateStatus, dynamic result), required StackTrace? stackTrace}) FutureOr<T?>
inherited
setToHasData(dynamic data, {SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the data status
override
setToHasError(dynamic error, {StackTrace? stackTrace, VoidCallback? refresher, SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the error status
inherited
setToIsIdle([Object? data]) → void
Set the state to the idle status
inherited
setToIsWaiting({SideEffects<T>? sideEffects, bool shouldOverrideDefaultSideEffects(SnapState<T>)?, StateInterceptor<T>? stateInterceptor}) → void
Set the state to the waiting status
inherited
toString() String
A string representation of this object.
inherited
undoState() → void
Undo to the last valid state (isWaiting and hasError are ignored)
override
whenConnectionState<R>({R onIdle()?, required R onWaiting()?, required R onError(dynamic error)?, required R onData(T data)}) → R
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited