UndoRedoPersistState<T> class

Undo-redo and persist state

Constructors

UndoRedoPersistState({required int undoStackLength, required PersistState<T>? persistanceProvider})
Undo-redo and persist state

Properties

canRedoState bool
Whether the state can be redone.
no setter
canUndoState bool
Whether the state can be done
no setter
hashCode int
The hash code for this object.
no setterinherited
persistanceProvider PersistState<T>?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
undoStackLength int
final

Methods

call(SnapState<T> snap, InjectedImp<T> injected) → void
clearUndoStack() → void
Clear undoStack;
deleteState(InjectedImp<T> injected) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
persistedCreator() FutureOr<T?>
persistOnDispose(T state) → void
redoState() SnapState<T>?
redo to the next valid state (isWaiting and hasError are ignored)
toString() String
A string representation of this object.
inherited
undoState() SnapState<T>?
undo to the last valid state (isWaiting and hasError are ignored)

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

storageProviders Set<PersistState>
final

Static Methods

cleanStorageProviders() → void