SpoilerShaderRenderer class
Renders a custom shader effect for the spoiler.
This class handles loading a user-provided fragment shader and applying it to the canvas. It provides standard uniforms to the shader:
- uResolution (vec2)
- uTime (float)
- uRect (vec4)
- uSeed (float)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Canvas canvas, Rect rect, double time, {required double seed, required List< double> params, List<Image> ? images}) → void -
Renders the shader effect for a specific
rect. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
create(
String assetPath) → Future< SpoilerShaderRenderer?> - Creates a new SpoilerShaderRenderer by loading the shader from the given path.