render method
void
render(})
Renders the shader effect for a specific rect.
Implementation
void render(
Canvas canvas,
Rect rect,
double time, {
required double seed,
required List<double> params,
List<ui.Image>? images,
}) {
// Write all provided floats to the shader in order.
// The CALLER (SpoilerConfig callback) is responsible for providing
// the correct number and order of floats matching the shader.
for (int i = 0; i < params.length; i++) {
_shader.setFloat(i, params[i]);
}
if (images != null) {
for (int i = 0; i < images.length; i++) {
_shader.setImageSampler(i, images[i]);
}
}
final paint = Paint()..shader = _shader;
canvas.drawRect(rect, paint);
}