SlotData class
Stores the setup pose for a Slot.
Constructors
- SlotData(int index, String name, BoneData boneData)
-
factory
-
SlotData.fromPointer(Pointer<
spine_slot_data_wrapper> _ptr)
Properties
- attachmentName ↔ String
-
The name of the attachment that is visible for this slot in the setup
pose, or empty if no attachment is visible.
getter/setter pair
- blendMode ↔ BlendMode
-
The blend mode for drawing the slot's attachment.
getter/setter pair
- boneData → BoneData
-
The bone this slot belongs to.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
The index of the slot in Skeleton::getSlots().
no setter
- name → String
-
The constraint's name, which is unique across all constraints in the
skeleton of the same type.
no setterinherited
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- setupPose → SlotPose
-
no setter
- skinRequired ↔ bool
-
When true, Skeleton::updateWorldTransform(Physics) only updates this
constraint if the Skeleton::getSkin() contains this constraint.
getter/setter pairinherited
- visible ↔ bool
-
False if the slot was hidden in Spine and nonessential data was exported.
Does not affect runtime rendering.
getter/setter pair
Methods
-
dispose(
) → void -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited