skinRequired property

bool get skinRequired

When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() contains this constraint.

See Skin::getConstraints().

Implementation

bool get skinRequired {
  final result = SpineBindings.bindings.spine_posed_data_get_skin_required(_ptr);
  return result;
}
set skinRequired (bool value)

Implementation

set skinRequired(bool value) {
  SpineBindings.bindings.spine_posed_data_set_skin_required(_ptr, value);
}