skinRequired property
bool
get
skinRequired
When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() contains this constraint.
See Skin::getConstraints().
Implementation
bool get skinRequired {
final result = SpineBindings.bindings.spine_posed_data_get_skin_required(_ptr);
return result;
}
set
skinRequired
(bool value)
Implementation
set skinRequired(bool value) {
SpineBindings.bindings.spine_posed_data_set_skin_required(_ptr, value);
}