Atlas class

Atlas data loaded from a .atlas file and its corresponding .png files. For each atlas image, a corresponding Image and Paint is constructed, which are used when rendering a skeleton that uses this atlas.

Use the static methods fromAsset, fromFile, and fromHttp to load an atlas. Call dispose when the atlas is no longer in use to release its resources.

Properties

atlasPagePaints List<Map<BlendMode, Paint>>
final
atlasPages List<Image>
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Disposes the (native) resources of this atlas. The atlas can no longer be used after calling this function. Only the first call to this method will have an effect. Subsequent calls are ignored.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

filterQuality FilterQuality
getter/setter pair

Static Methods

fromAsset(String atlasFileName, {AssetBundle? bundle}) Future<Atlas>
Loads an Atlas from the file atlasFileName in the root bundle or the optionally provided bundle.
fromFile(String atlasFileName) Future<Atlas>
Loads an Atlas from the file atlasFileName.
fromHttp(String atlasURL) Future<Atlas>
Loads an Atlas from the URL atlasURL.