spine_widget library

Spine Runtimes License Agreement Last updated July 28, 2023. Replaces all prior versions.

Copyright (c) 2013-2023, Esoteric Software LLC

Integration of the Spine Runtimes into software or otherwise creating derivative works of the Spine Runtimes is permitted under the terms and conditions of Section 2 of the Spine Editor License Agreement: http://esotericsoftware.com/spine-editor-license

Otherwise, it is permitted to integrate the Spine Runtimes into software or otherwise create derivative works of the Spine Runtimes (collectively, "Products"), provided that each user of the Products must obtain their own Spine Editor license and redistribution of the Products in any form must include this license and copyright notice.

THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Classes

BoundsProvider
Base class for bounds providers. A bounds provider calculates the axis aligned bounding box used to scale and fit a skeleton inside the bounds of a SpineWidget.
RawBounds
A BoundsProvider that returns fixed bounds.
SetupPoseBounds
A BoundsProvider that calculates the bounding box of the skeleton based on the visible attachments in the setup pose.
SkinAndAnimationBounds
A BoundsProvider that calculates the bounding box needed for a combination of skins and an animation.
SpineWidget
A StatefulWidget to display a Spine skeleton. The skeleton can be loaded from an asset bundle (SpineWidget.fromAsset, local files SpineWidget.fromFile, URLs SpineWidget.fromHttp, or a pre-loaded SkeletonDrawable (SpineWidget.fromDrawable).
SpineWidgetController
Controls how the skeleton of a SpineWidget is animated and rendered.