parentMesh property

MeshAttachment? parentMesh

Implementation

MeshAttachment? get parentMesh => _parentMesh;
void parentMesh=(MeshAttachment? value)

Implementation

set parentMesh(MeshAttachment? value) {
  _parentMesh = value;
  if (value != null) {
    bones = value.bones;
    vertices = value.vertices;
    worldVerticesLength = value.worldVerticesLength;
    regionUVs = value.regionUVs;
    triangles = value.triangles;
    hullLength = value.hullLength;
    worldVerticesLength = value.worldVerticesLength;
  }
}