parentMesh property
MeshAttachment?
parentMesh
Implementation
MeshAttachment? get parentMesh => _parentMesh;
Implementation
set parentMesh(MeshAttachment? value) {
_parentMesh = value;
if (value != null) {
bones = value.bones;
vertices = value.vertices;
worldVerticesLength = value.worldVerticesLength;
regionUVs = value.regionUVs;
triangles = value.triangles;
hullLength = value.hullLength;
worldVerticesLength = value.worldVerticesLength;
}
}