MeshAttachment class

Inheritance

Constructors

MeshAttachment(String name)

Properties

color Color
final
hullLength ↔ int
read / write
inheritDeform ↔ bool
read / write
parentMesh MeshAttachment
read / write
path ↔ String
read / write
region TextureRegion
read / write
regionUVs ↔ Float32List
read / write
tempColor Color
final
triangles ↔ Int16List
read / write
uvs ↔ Float32List
read / write
bones ↔ Int32List
read / write, inherited
hashCode → int
The hash code for this object.
read-only, inherited
id → int
final, inherited
name → String
final, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
vertices ↔ Float32List
read / write, inherited
worldVerticesLength ↔ int
read / write, inherited

Methods

applyDeform(VertexAttachment sourceAttachment) → bool
override
updateUVs() → void
computeWorldVertices(Slot slot, int start, int count, Float32List worldVertices, int offset, int stride) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited