MeshAttachment class

Inheritance

Constructors

MeshAttachment(String name)

Properties

bones Int32List
read / write, inherited
color Color
final
hashCode int
The hash code for this object. [...]
read-only, inherited
hullLength int
read / write
id int
final, inherited
inheritDeform bool
read / write
name String
final, inherited
parentMesh MeshAttachment
read / write
path String
read / write
region TextureRegion
read / write
regionUVs Float32List
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
tempColor Color
final
triangles Int16List
read / write
uvs Float32List
read / write
vertices Float32List
read / write, inherited
worldVerticesLength int
read / write, inherited

Methods

applyDeform(VertexAttachment sourceAttachment) bool
override
computeWorldVertices(Slot slot, int start, int count, Float32List worldVertices, int offset, int stride) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited
updateUVs() → void

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited