MeshAttachment class
- Inheritance
-
- Object
- Attachment
- VertexAttachment
- MeshAttachment
Constructors
- MeshAttachment(String name)
Properties
- bones ↔ Int32List?
-
getter/setter pairinherited
- color → Color
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hullLength ↔ int
-
getter/setter pair
- id → int
-
finalinherited
- inheritDeform ↔ bool
-
getter/setter pair
- name → String
-
finalinherited
- parentMesh ↔ MeshAttachment?
-
getter/setter pair
- path ↔ String
-
getter/setter pair
- region ↔ TextureRegion?
-
getter/setter pair
- regionUVs ↔ Float32List?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tempColor → Color
-
final
- triangles ↔ Int16List?
-
getter/setter pair
- uvs ↔ Float32List?
-
getter/setter pair
- vertices ↔ Float32List?
-
getter/setter pairinherited
- worldVerticesLength ↔ int
-
getter/setter pairinherited
Methods
-
applyDeform(
VertexAttachment? sourceAttachment) → bool -
override
-
computeWorldVertices(
Slot slot, int start, int count, Float32List worldVertices, int offset, int stride) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateUVs(
) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited