localToWorldRotation method

double localToWorldRotation(
  1. double localRotation
)

Implementation

double localToWorldRotation(double localRotation) {
  final double sin = MathUtils.sinDeg(localRotation),
      cos = MathUtils.cosDeg(localRotation);
  return math.atan2(cos * c + sin * d, cos * a + sin * b) * MathUtils.radDeg;
}