Solandra class
The main class for Solandra. Contains some state such as random number seed and some Paints
Properties
- aspectRatio → double
-
Canvas aspect ratio
no setter
- c → int
-
final
- canvas ↔ Canvas
-
getter/setter pair
-
center
→ Point<
double> -
Center of Canvas
no setter
- fillPaint ↔ Paint
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
Canvas height
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- seed ← int
-
Set the RNG seed
no getter
- size ↔ Size
-
getter/setter pair
- strokePaint ↔ Paint
-
getter/setter pair
- width → double
-
Canvas width
no setter
Methods
-
aroundCircle(
{Point< double> ? at, required double radius, required int n, required dynamic callback(Point<double> , int)}) → void - Defaults to rotating around center of Canvas
-
background(
double h, double s, double l, [double a = 100]) → void - Fill the background. Color is hsl(a), h goes from 0 to 360, others from 0 to 100.
-
clipped(
) → dynamic - Clip your drawing to the Canvas size
-
doProportion(
double proportion, dynamic callback()) → void - Do the callback a proportion of times
-
draw(
SPath path) → void - Draw a Solandra SPath (shape/path) with the current strokePaint
-
drawPath(
Path path) → void - Draw (stroke) a conventional Dart Path with the current strokePaint
-
fill(
SPath path) → void - Fill a Solandra SPath (shape/path) with the current fillPaint
-
fillPath(
Path path) → void - Fill a conventional Dart Path with the current fillPaint
-
forFrame(
{required dynamic callback(Area area), double? margin}) → void - Get a drawable Area for painting after adding a margin (proportionate)
-
forGrid(
{int minX = 0, required int maxX, int minY = 0, required int maxY, bool columnFirst = true, required dynamic callback(Point< int> point, int index)}) → void - Iteration over an integer grid
-
forHorizontal(
{required int n, double margin = 0.0, required dynamic callback(Area area)}) → void - Go across canvas in chunks, with optional margin
-
forTiling(
{required int n, bool square = true, double margin = 0, bool columnFirst = true, required dynamic callback(Area area)}) → void - Helper for tiling a canvas
-
forVertical(
{required int n, double margin = 0.0, required dynamic callback(Area area)}) → void - Go down canvas in chunks, with optional margin
-
gaussian(
{double mean = 0, double sd = 1}) → double - Get a random Gaussian value
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
perturb(
{required Point< double> at, required double magnitude}) → Point<double> - Perturb a point (by uniform amount in 2D)
-
poisson(
int lambda) → int - Get a random Poisson value
-
proportionately(
List< Case> cases) → void - Give a bunch of cases, do one with probability in proportion to proportion given.
-
random(
) → double - Get a random number
-
randomAngle(
) → double - Get a random angle
-
randomBool(
) → bool - Get a random boolean
-
randomInt(
int max) → int - Get a random integer
-
randomPoint(
) → Point< double> - Get a random point on the canvas
-
sample<
T> (List< T> items) → T - Pick an item from a list at random
-
samples<
T> (List< T> items, int count) → List<T> - Pick many items from a list at random (with replacement)
-
setFillColor(
double h, double s, double l, [double a = 100]) → void - Set the color for fillPaint. Color is hsl(a), h goes from 0 to 360, others from 0 to 100.
-
setStrokeColor(
double h, double s, double l, [double a = 1.0]) → void - Set the color for strokePaint. Color is hsl(a), h goes from 0 to 360, others from 0 to 100.
-
shuffle<
T> (List< T> items) → List<T> - Shuffle a List, importantly uses same RNG as other random code.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited