RotationPlayerExtensions extension
Methods
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simpleAttackMelee({required Future<SpriteAnimation> animationTop, required double damage, required double height, required double width, dynamic id, double? radAngleDirection, bool withPush = true})
→ void
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simpleAttackRange({required Future<SpriteAnimation> animationUp, required double width, required double height, Future<SpriteAnimation>? animationDestroy, dynamic id, double speed = 150, double damage = 1, double? radAngleDirection, bool withCollision = true, VoidCallback? onDestroy, CollisionConfig? collision, LightingConfig? lightingConfig})
→ void
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