RotationPlayerExtensions extension

on

Methods

simpleAttackMelee({required Future<SpriteAnimation> animationTop, required double damage, required double height, required double width, dynamic id, double? radAngleDirection, bool withPush = true}) → void
simpleAttackRange({required Future<SpriteAnimation> animationUp, required double width, required double height, Future<SpriteAnimation>? animationDestroy, dynamic id, double speed = 150, double damage = 1, double? radAngleDirection, bool withCollision = true, VoidCallback? onDestroy, CollisionConfig? collision, LightingConfig? lightingConfig}) → void