seeAndMoveToPlayer method

void seeAndMoveToPlayer({
  1. required dynamic closePlayer(
    1. Player
    ),
  2. double radiusVision = 32,
  3. double margin = 10,
  4. bool runOnlyVisibleInScreen = true,
})

Checks whether the player is within range. If so, move to it.

Implementation

void seeAndMoveToPlayer({
  required Function(Player) closePlayer,
  double radiusVision = 32,
  double margin = 10,
  bool runOnlyVisibleInScreen = true,
}) {
  if (isDead) return;
  if (runOnlyVisibleInScreen && !this.isVisible) return;

  seePlayer(
    radiusVision: radiusVision,
    observed: (player) {
      this.followComponent(
        player,
        dtUpdate,
        closeComponent: (comp) => closePlayer(comp as Player),
        margin: margin,
      );
    },
    notObserved: () {
      if (!this.isIdle) {
        this.idle();
      }
    },
  );
}