getInverseAngleFomPlayer method
Get angle between enemy and player enemy position as a base
Implementation
double getInverseAngleFomPlayer() {
Player? player = this.gameRef.player;
if (player == null) return 0.0;
return atan2(
this.position.center.dy - playerRect.center.dy,
this.position.center.dx - playerRect.center.dx,
);
}