getInverseAngleFomPlayer method

double getInverseAngleFomPlayer()

Get angle between enemy and player enemy position as a base

Implementation

double getInverseAngleFomPlayer() {
  Player? player = this.gameRef.player;
  if (player == null) return 0.0;
  return atan2(
    this.position.center.dy - playerRect.center.dy,
    this.position.center.dx - playerRect.center.dx,
  );
}