Gs1Handling enum
GS1_COMPOSITE barcode type handling
Values
- NONE → const Gs1Handling
-
The (FNC1) character is simply stripped from the result in barcodes that implement this mode. Do not use. Will be removed in a future release.
- PARSE → const Gs1Handling
-
GS1 messages are converted to the machine-readable format per the GS1 spec (the special FNC1 character is converted to ASCII \x1D). The implied 01 AI key is prepended to DataBar results. No validation is performed.
- VALIDATE_STRUCTURE → const Gs1Handling
-
Same as PARSE. Additionally, messages containing unknown AI keys, or containing values of incorrect format for known keys, are not returned.
- DECODE_STRUCTURE → const Gs1Handling
-
Same as VALIDATE_STRUCTURE, except that GS1 strings are converted to the human-readable format, instead (with parentheses used to wrap AI keys, e.g. (01)123456789). The \x1D character is never used in this representation.
- VALIDATE_FULL → const Gs1Handling
-
Full validation including linting and checksums. This is the most strict mode.
- DECODE_FULL → const Gs1Handling
-
Same as DECODE_STRUCTURE, but with full validation.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
Gs1Handling> - A constant List of the values in this enum, in order of their declaration.