Gs1Handling enum

GS1_COMPOSITE barcode type handling

Inheritance
Available extensions

Values

NONE → const Gs1Handling

The (FNC1) character is simply stripped from the result in barcodes that implement this mode. Do not use. Will be removed in a future release.

PARSE → const Gs1Handling

GS1 messages are converted to the machine-readable format per the GS1 spec (the special FNC1 character is converted to ASCII \x1D). The implied 01 AI key is prepended to DataBar results. No validation is performed.

VALIDATE_STRUCTURE → const Gs1Handling

Same as PARSE. Additionally, messages containing unknown AI keys, or containing values of incorrect format for known keys, are not returned.

DECODE_STRUCTURE → const Gs1Handling

Same as VALIDATE_STRUCTURE, except that GS1 strings are converted to the human-readable format, instead (with parentheses used to wrap AI keys, e.g. (01)123456789). The \x1D character is never used in this representation.

VALIDATE_FULL → const Gs1Handling

Full validation including linting and checksums. This is the most strict mode.

DECODE_FULL → const Gs1Handling

Same as DECODE_STRUCTURE, but with full validation.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<Gs1Handling>
A constant List of the values in this enum, in order of their declaration.