TakeMaybe class
Same as Take but does not automatically terminate the Saga on an End action. Instead all Sagas blocked on a take Effect will get the End object.
It is exactly same as Take effect with Take.maybe is true.
Notes
TakeMaybe
is like instead of having a return type of Action
(with automatic handling)
we can have a type of Maybe(Action)
so we can handle both cases:
- case when there is a
Just(Action)
(we have an action) - the case of
Nothing
(channel was closed). i.e. we need some way to map over End.
- internally all
dispatch
ed actions are going through thestdChannel
which is getting closed whendispatch(End)
happens.
- Inheritance
-
- Object
- Effect
- EffectWithResult
- Take
- TakeMaybe
Constructors
Properties
- channel → Channel?
-
Instructs the middleware to wait for a specified message from the provided Channel.
If the channel is already closed, then the Generator will immediately terminate
following the same process described for
Take
.finalinherited - hashCode → int
-
The hash code for this object.
no setterinherited
- maybe → bool
-
If true
Take
does not automatically terminate the Saga on an End action. Instead all Sagas blocked on a take Effect will get the End object. Check TakeMaybe also.finalinherited - pattern → dynamic
-
Actions only matching pattern is taken.
finalinherited
- result ↔ Result?
-
Result after effect is resolved.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getDefinition(
) → Map< String, dynamic> -
Returns all properties of effect as a dictionary object
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited