Channel<T> class
abstract
A channel is an object used to send and receive messages between tasks. Messages from senders are queued until an interested receiver request a message, and registered receiver is queued until a message is available.
Every channel has an underlying buffer which defines the buffering strategy (Buffers.fixed, Buffers.dropping and Buffers.sliding)
- Implementers
Constructors
- Channel()
Properties
Methods
-
close(
) → void - Closes the channel which means no more puts will be allowed. All pending takers will be invoked with End.
-
flush(
TakeCallback< List< callback) → voidT> > - Used to extract all buffered messages from the channel. The flush is resolved using the following rules
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
put(
T message) → void -
Used to put
message
on the buffer. The put will be handled using the following rules -
take(
TakeCallback< T> callback, [PatternMatcher<T> matcher]) → void - Used to register a taker. The take is resolved using the following rules
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited