RaylibCoreFlatModule<R extends RaylibBase> class abstract

Backend-agnostic contract for the Raylib Core module.

Concrete platform implementations mix in or extend this to provide the full API surface across different backends.

Inheritance

Constructors

RaylibCoreFlatModule(R rl)

Properties

$ → RaylibTemp<RaylibBase>
See RaylibTemp.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
RaylibCaptureIds → _RaylibCoreDartCaptureIds
Capture ID generator for pointer slots allocated by this module.
final
rl → R
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

BeginBlendMode(int mode) → void
Begin blending mode (alpha, additive, multiplied, subtract, custom)
BeginDrawing() → void
Setup canvas (framebuffer) to start drawing
BeginMode2D(Camera2DD camera) → void
Begin 2D mode with custom camera (2D)
BeginMode3D(Camera3DD camera) → void
Begin 3D mode with custom camera (3D)
BeginScissorMode(int x, int y, int width, int height) → void
Begin scissor mode (define screen area for following drawing)
BeginShaderMode(ShaderD shader) → void
Begin custom shader drawing
BeginTextureMode(RenderTextureD target) → void
Begin drawing to render texture
BeginVrStereoMode(VrStereoConfigD config) → void
Begin stereo rendering (requires VR simulator)
ChangeDirectory(MemoryPointer<RInt8> dir) → bool
Change working directory, return true on success
CheckCollisionBoxes(BoundingBoxD box1, BoundingBoxD box2) → bool
Check collision between two bounding boxes
CheckCollisionBoxSphere(BoundingBoxD box, Vector3D center, double radius) → bool
Check collision between box and sphere
CheckCollisionCircleLine(Vector2D center, double radius, Vector2D p1, Vector2D p2) → bool
Check if circle collides with a line created betweeen two points p1 and p2
CheckCollisionCircleRec(Vector2D center, double radius, RectangleD rec) → bool
Check collision between circle and rectangle
CheckCollisionCircles(Vector2D center1, double radius1, Vector2D center2, double radius2) → bool
Check collision between two circles
CheckCollisionLines(Vector2D startPos1, Vector2D endPos1, Vector2D startPos2, Vector2D endPos2, StructPointer<Vector2D> collisionPoint) → bool
Check the collision between two lines defined by two points each, returns collision point by reference
CheckCollisionPointCircle(Vector2D point, Vector2D center, double radius) → bool
Check if point is inside circle
CheckCollisionPointLine(Vector2D point, Vector2D p1, Vector2D p2, int threshold) → bool
Check if point belongs to line created between two points p1 and p2 with defined margin in pixels threshold
CheckCollisionPointPoly(Vector2D point, StructPointer<Vector2D> points, int pointCount) → bool
Check if point is within a polygon described by array of vertices
CheckCollisionPointRec(Vector2D point, RectangleD rec) → bool
Check if point is inside rectangle
CheckCollisionPointTriangle(Vector2D point, Vector2D p1, Vector2D p2, Vector2D p3) → bool
Check if point is inside a triangle
CheckCollisionRecs(RectangleD rec1, RectangleD rec2) → bool
Check collision between two rectangles
CheckCollisionSpheres(Vector3D center1, double radius1, Vector3D center2, double radius2) → bool
Check collision between two spheres
ClearBackground(ColorD color) → void
Set background color (framebuffer clear color)
ClearWindowState(int flags) → void
Clear window configuration state flags
CloseWindow() → void
Close window and unload OpenGL context
CodepointToUTF8(int codepoint, MemoryPointer<RInt32> utf8Size) → MemoryPointer<RInt8>
Encode one codepoint into UTF-8 byte array (array length returned as parameter)
ColorAlpha(ColorD color, double alpha) → ColorD
Get color with alpha applied, alpha goes from 0.0 to 1.0
ColorAlphaBlend(ColorD dst, ColorD src, ColorD tint) → ColorD
Get src alpha-blended into dst color with tint
ColorBrightness(ColorD color, double factor) → ColorD
Get color with brightness correction, brightness factor goes from -1.0 to 1.0
ColorContrast(ColorD color, double contrast) → ColorD
Get color with contrast correction, contrast values between -1.0 and 1.0
ColorFromHSV(double hue, double saturation, double value) → ColorD
Get a Color from HSV values, hue 0..360, saturation/value 0..1
ColorFromNormalized(Vector4D normalized) → ColorD
Get Color from normalized values 0..1
ColorIsEqual(ColorD col1, ColorD col2) → bool
Check if two colors are equal
ColorLerp(ColorD color1, ColorD color2, double factor) → ColorD
Get color lerp interpolation between two colors, factor 0.0..1.0
ColorNormalize(ColorD color) → Vector4D
Get Color normalized as float 0..1
ColorTint(ColorD color, ColorD tint) → ColorD
Get color multiplied with another color
ColorToHSV(ColorD color) → Vector3D
Get HSV values for a Color, hue 0..360, saturation/value 0..1
ColorToInt(ColorD color) → int
Get hexadecimal value for a Color (0xRRGGBBAA)
CompressData(MemoryPointer<RUint8> data, int dataSize, MemoryPointer<RInt32> compDataSize) → MemoryPointer<RUint8>
Compress data (DEFLATE algorithm)
ComputeCRC32(MemoryPointer<RUint8> data, int dataSize) → int
Compute CRC32 hash code
ComputeMD5(MemoryPointer<RUint8> data, int dataSize) → MemoryPointer<RUint32>
Compute MD5 hash code
ComputeSHA1(MemoryPointer<RUint8> data, int dataSize) → MemoryPointer<RUint32>
Compute SHA1 hash code
ComputeSHA256(MemoryPointer<RUint8> data, int dataSize) → MemoryPointer<RUint32>
Compute SHA256 hash code
debug(bool v) → void
Enables or disables debug logging for this module.
inherited
debugError(String message) → void
Logs message at error level if debug is enabled and message passes all filters.
inherited
debugFilter(bool filter(String)) → void
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
debugInfo(String message) → void
Logs message at info level if debug is enabled and message passes all filters.
inherited
debugTime(bool v) → void
Enables or disables per-call timing output alongside debug logs.
inherited
debugWarn(String message) → void
Logs message at warn level if debug is enabled and message passes all filters.
inherited
DecodeDataBase64(MemoryPointer<RInt8> data, MemoryPointer<RInt32> outputSize) → MemoryPointer<RUint8>
Decode Base64 string data
DecompressData(MemoryPointer<RUint8> compData, int compDataSize, MemoryPointer<RInt32> dataSize) → MemoryPointer<RUint8>
Decompress data (DEFLATE algorithm)
DirectoryExists(MemoryPointer<RInt8> dirPath) → bool
Check if a directory path exists
DisableCursor() → void
Disables cursor (lock cursor)
DisableEventWaiting() → void
Disable waiting for events on EndDrawing(), automatic events polling
disableSync<T>(T f()) → T
Executes f with RaylibTemp syncing temporarily disabled, restoring the previous sync state afterward.
inherited
dispose() → void
Calls all registered onDispose callbacks and clears them.
override
disposeStructWithOpFreed<D extends RaylibStruct<D>>(D struct, void fn(StructPointer<D> ptr)) → void
Disposes struct, invokes fn with its underlying pointer, and then frees the temporary allocation backing the pointer, if any.
inherited
disposeStructWithOpUnslotted<D extends RaylibStruct<D>>(D struct, void fn(StructPointer<D> ptr)) → void
Disposes struct, invokes fn with its underlying pointer, and then unslots the temporary allocation backing the pointer, if any.
inherited
DrawBillboard(Camera3DD camera, TextureD texture, Vector3D position, double scale, ColorD tint) → void
Draw a billboard texture
DrawBillboardPro(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector3D up, Vector2D size, Vector2D origin, double rotation, ColorD tint) → void
Draw a billboard texture defined by source and rotation
DrawBillboardRec(Camera3DD camera, TextureD texture, RectangleD source, Vector3D position, Vector2D size, ColorD tint) → void
Draw a billboard texture defined by source
DrawBoundingBox(BoundingBoxD box, ColorD color) → void
Draw bounding box (wires)
DrawCapsule(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color) → void
Draw a capsule with the center of its sphere caps at startPos and endPos
DrawCapsuleWires(Vector3D startPos, Vector3D endPos, double radius, int slices, int rings, ColorD color) → void
Draw capsule wireframe with the center of its sphere caps at startPos and endPos
DrawCircle(int centerX, int centerY, double radius, ColorD color) → void
Draw a color-filled circle
DrawCircle3D(Vector3D center, double radius, Vector3D rotationAxis, double rotationAngle, ColorD color) → void
Draw a circle in 3D world space
DrawCircleGradient(Vector2D center, double radius, ColorD inner, ColorD outer) → void
Draw a gradient-filled circle
DrawCircleLines(int centerX, int centerY, double radius, ColorD color) → void
Draw circle outline
DrawCircleLinesV(Vector2D center, double radius, ColorD color) → void
Draw circle outline (Vector version)
DrawCircleSector(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color) → void
Draw a piece of a circle
DrawCircleSectorLines(Vector2D center, double radius, double startAngle, double endAngle, int segments, ColorD color) → void
Draw circle sector outline
DrawCircleV(Vector2D center, double radius, ColorD color) → void
Draw a color-filled circle (Vector version)
DrawCube(Vector3D position, double width, double height, double length, ColorD color) → void
Draw cube
DrawCubeV(Vector3D position, Vector3D size, ColorD color) → void
Draw cube (Vector version)
DrawCubeWires(Vector3D position, double width, double height, double length, ColorD color) → void
Draw cube wires
DrawCubeWiresV(Vector3D position, Vector3D size, ColorD color) → void
Draw cube wires (Vector version)
DrawCylinder(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color) → void
Draw a cylinder/cone
DrawCylinderEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color) → void
Draw a cylinder with base at startPos and top at endPos
DrawCylinderWires(Vector3D position, double radiusTop, double radiusBottom, double height, int slices, ColorD color) → void
Draw a cylinder/cone wires
DrawCylinderWiresEx(Vector3D startPos, Vector3D endPos, double startRadius, double endRadius, int sides, ColorD color) → void
Draw a cylinder wires with base at startPos and top at endPos
DrawEllipse(int centerX, int centerY, double radiusH, double radiusV, ColorD color) → void
Draw ellipse
DrawEllipseLines(int centerX, int centerY, double radiusH, double radiusV, ColorD color) → void
Draw ellipse outline
DrawEllipseLinesV(Vector2D center, double radiusH, double radiusV, ColorD color) → void
Draw ellipse outline (Vector version)
DrawEllipseV(Vector2D center, double radiusH, double radiusV, ColorD color) → void
Draw ellipse (Vector version)
DrawFPS(int posX, int posY) → void
Draw current FPS
DrawGrid(int slices, double spacing) → void
Draw a grid (centered at (0, 0, 0))
DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, ColorD color) → void
Draw a line
DrawLine3D(Vector3D startPos, Vector3D endPos, ColorD color) → void
Draw a line in 3D world space
DrawLineBezier(Vector2D startPos, Vector2D endPos, double thick, ColorD color) → void
Draw line segment cubic-bezier in-out interpolation
DrawLineDashed(Vector2D startPos, Vector2D endPos, int dashSize, int spaceSize, ColorD color) → void
Draw a dashed line
DrawLineEx(Vector2D startPos, Vector2D endPos, double thick, ColorD color) → void
Draw a line (using triangles/quads)
DrawLineStrip(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
Draw lines sequence (using gl lines)
DrawLineV(Vector2D startPos, Vector2D endPos, ColorD color) → void
Draw a line (using gl lines)
DrawMesh(MeshD mesh, MaterialD material, MatrixD transform) → void
Draw a 3d mesh with material and transform
DrawMeshInstanced(MeshD mesh, MaterialD material, StructPointer<MatrixD> transforms, int instances) → void
Draw multiple mesh instances with material and different transforms
DrawModel(ModelD model, Vector3D position, double scale, ColorD tint) → void
Draw a model (with texture if set)
DrawModelEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint) → void
Draw a model with extended parameters
DrawModelWires(ModelD model, Vector3D position, double scale, ColorD tint) → void
Draw a model wires (with texture if set)
DrawModelWiresEx(ModelD model, Vector3D position, Vector3D rotationAxis, double rotationAngle, Vector3D scale, ColorD tint) → void
Draw a model wires (with texture if set) with extended parameters
DrawPixel(int posX, int posY, ColorD color) → void
Draw a pixel using geometry Can be slow, use with care
DrawPixelV(Vector2D position, ColorD color) → void
Draw a pixel using geometry (Vector version) Can be slow, use with care
DrawPlane(Vector3D centerPos, Vector2D size, ColorD color) → void
Draw a plane XZ
DrawPoint3D(Vector3D position, ColorD color) → void
Draw a point in 3D space, actually a small line
DrawPoly(Vector2D center, int sides, double radius, double rotation, ColorD color) → void
Draw a regular polygon (Vector version)
DrawPolyLines(Vector2D center, int sides, double radius, double rotation, ColorD color) → void
Draw a polygon outline of n sides
DrawPolyLinesEx(Vector2D center, int sides, double radius, double rotation, double lineThick, ColorD color) → void
Draw a polygon outline of n sides with extended parameters
DrawRay(RayD ray, ColorD color) → void
Draw a ray line
DrawRectangle(int posX, int posY, int width, int height, ColorD color) → void
Draw a color-filled rectangle
DrawRectangleGradientEx(RectangleD rec, ColorD topLeft, ColorD bottomLeft, ColorD topRight, ColorD bottomRight) → void
Draw a gradient-filled rectangle with custom vertex colors
DrawRectangleGradientH(int posX, int posY, int width, int height, ColorD left, ColorD right) → void
Draw a horizontal-gradient-filled rectangle
DrawRectangleGradientV(int posX, int posY, int width, int height, ColorD top, ColorD bottom) → void
Draw a vertical-gradient-filled rectangle
DrawRectangleLines(int posX, int posY, int width, int height, ColorD color) → void
Draw rectangle outline
DrawRectangleLinesEx(RectangleD rec, double lineThick, ColorD color) → void
Draw rectangle outline with extended parameters
DrawRectanglePro(RectangleD rec, Vector2D origin, double rotation, ColorD color) → void
Draw a color-filled rectangle with pro parameters
DrawRectangleRec(RectangleD rec, ColorD color) → void
Draw a color-filled rectangle
DrawRectangleRounded(RectangleD rec, double roundness, int segments, ColorD color) → void
Draw rectangle with rounded edges
DrawRectangleRoundedLines(RectangleD rec, double roundness, int segments, ColorD color) → void
Draw rectangle lines with rounded edges
DrawRectangleRoundedLinesEx(RectangleD rec, double roundness, int segments, double lineThick, ColorD color) → void
Draw rectangle with rounded edges outline
DrawRectangleV(Vector2D position, Vector2D size, ColorD color) → void
Draw a color-filled rectangle (Vector version)
DrawRing(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color) → void
Draw ring
DrawRingLines(Vector2D center, double innerRadius, double outerRadius, double startAngle, double endAngle, int segments, ColorD color) → void
Draw ring outline
DrawSphere(Vector3D centerPos, double radius, ColorD color) → void
Draw sphere
DrawSphereEx(Vector3D centerPos, double radius, int rings, int slices, ColorD color) → void
Draw sphere with extended parameters
DrawSphereWires(Vector3D centerPos, double radius, int rings, int slices, ColorD color) → void
Draw sphere wires
DrawSplineBasis(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
Draw spline: B-Spline, minimum 4 points
DrawSplineBezierCubic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
Draw spline: Cubic Bezier, minimum 4 points (2 control points): p1, c2, c3, p4, c5, c6...
DrawSplineBezierQuadratic(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
Draw spline: Quadratic Bezier, minimum 3 points (1 control point): p1, c2, p3, c4...
DrawSplineCatmullRom(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
Draw spline: Catmull-Rom, minimum 4 points
DrawSplineLinear(StructPointer<Vector2D> points, int pointCount, double thick, ColorD color) → void
Draw spline: Linear, minimum 2 points
DrawSplineSegmentBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color) → void
Draw spline segment: B-Spline, 4 points
DrawSplineSegmentBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double thick, ColorD color) → void
Draw spline segment: Cubic Bezier, 2 points, 2 control points
DrawSplineSegmentBezierQuadratic(Vector2D p1, Vector2D c2, Vector2D p3, double thick, ColorD color) → void
Draw spline segment: Quadratic Bezier, 2 points, 1 control point
DrawSplineSegmentCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double thick, ColorD color) → void
Draw spline segment: Catmull-Rom, 4 points
DrawSplineSegmentLinear(Vector2D p1, Vector2D p2, double thick, ColorD color) → void
Draw spline segment: Linear, 2 points
DrawText(MemoryPointer<RInt8> text, int posX, int posY, int fontSize, ColorD color) → void
Draw text (using default font)
DrawTextCodepoint(FontD font, int codepoint, Vector2D position, double fontSize, ColorD tint) → void
Draw one character (codepoint)
DrawTextCodepoints(FontD font, MemoryPointer<RInt32> codepoints, int codepointCount, Vector2D position, double fontSize, double spacing, ColorD tint) → void
Draw multiple character (codepoint)
DrawTextEx(FontD font, MemoryPointer<RInt8> text, Vector2D position, double fontSize, double spacing, ColorD tint) → void
Draw text using font and additional parameters
DrawTextPro(FontD font, MemoryPointer<RInt8> text, Vector2D position, Vector2D origin, double rotation, double fontSize, double spacing, ColorD tint) → void
Draw text using Font and pro parameters (rotation)
DrawTexture(TextureD texture, int posX, int posY, ColorD tint) → void
Draw a Texture2D
DrawTextureEx(TextureD texture, Vector2D position, double rotation, double scale, ColorD tint) → void
Draw a Texture2D with extended parameters
DrawTextureNPatch(TextureD texture, NPatchInfoD nPatchInfo, RectangleD dest, Vector2D origin, double rotation, ColorD tint) → void
Draws a texture (or part of it) that stretches or shrinks nicely
DrawTexturePro(TextureD texture, RectangleD source, RectangleD dest, Vector2D origin, double rotation, ColorD tint) → void
Draw a part of a texture defined by a rectangle with 'pro' parameters
DrawTextureRec(TextureD texture, RectangleD source, Vector2D position, ColorD tint) → void
Draw a part of a texture defined by a rectangle
DrawTextureV(TextureD texture, Vector2D position, ColorD tint) → void
Draw a Texture2D with position defined as Vector2
DrawTriangle(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
Draw a color-filled triangle (vertex in counter-clockwise order!)
DrawTriangle3D(Vector3D v1, Vector3D v2, Vector3D v3, ColorD color) → void
Draw a color-filled triangle (vertex in counter-clockwise order!)
DrawTriangleFan(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
Draw a triangle fan defined by points (first vertex is the center)
DrawTriangleLines(Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
Draw triangle outline (vertex in counter-clockwise order!)
DrawTriangleStrip(StructPointer<Vector2D> points, int pointCount, ColorD color) → void
Draw a triangle strip defined by points
DrawTriangleStrip3D(StructPointer<Vector3D> points, int pointCount, ColorD color) → void
Draw a triangle strip defined by points
EnableCursor() → void
Enables cursor (unlock cursor)
EnableEventWaiting() → void
Enable waiting for events on EndDrawing(), no automatic event polling
EncodeDataBase64(MemoryPointer<RUint8> data, int dataSize, MemoryPointer<RInt32> outputSize) → MemoryPointer<RInt8>
Encode data to Base64 string
EndBlendMode() → void
End blending mode (reset to default: alpha blending)
EndDrawing() → void
End canvas drawing and swap buffers (double buffering)
EndMode2D() → void
Ends 2D mode with custom camera
EndMode3D() → void
Ends 3D mode and returns to default 2D orthographic mode
EndScissorMode() → void
End scissor mode
EndShaderMode() → void
End custom shader drawing (use default shader)
EndTextureMode() → void
Ends drawing to render texture
EndVrStereoMode() → void
End stereo rendering (requires VR simulator)
ExportAutomationEventList(AutomationEventListD list, MemoryPointer<RInt8> fileName) → bool
Export automation events list as text file
ExportDataAsCode(MemoryPointer<RUint8> data, int dataSize, MemoryPointer<RInt8> fileName) → bool
Export data to code (.h), returns true on success
ExportFontAsCode(FontD font, MemoryPointer<RInt8> fileName) → bool
Export font as code file, returns true on success
ExportImage(ImageD image, MemoryPointer<RInt8> fileName) → bool
Export image data to file, returns true on success
ExportImageAsCode(ImageD image, MemoryPointer<RInt8> fileName) → bool
Export image as code file defining an array of bytes, returns true on success
ExportImageToMemory(ImageD image, MemoryPointer<RInt8> fileType, MemoryPointer<RInt32> fileSize) → MemoryPointer<RUint8>
Export image to memory buffer
ExportMesh(MeshD mesh, MemoryPointer<RInt8> fileName) → bool
Export mesh data to file, returns true on success
ExportMeshAsCode(MeshD mesh, MemoryPointer<RInt8> fileName) → bool
Export mesh as code file (.h) defining multiple arrays of vertex attributes
Fade(ColorD color, double alpha) → ColorD
Get color with alpha applied, alpha goes from 0.0 to 1.0
FileCopy(MemoryPointer<RInt8> srcPath, MemoryPointer<RInt8> dstPath) → int
Copy file from one path to another, dstPath created if it doesn't exist
FileExists(MemoryPointer<RInt8> fileName) → bool
Check if file exists
FileMove(MemoryPointer<RInt8> srcPath, MemoryPointer<RInt8> dstPath) → int
Move file from one directory to another, dstPath created if it doesn't exist
FileRemove(MemoryPointer<RInt8> fileName) → int
Remove file (if exists)
FileRename(MemoryPointer<RInt8> fileName, MemoryPointer<RInt8> fileRename) → int
Rename file (if exists)
FileTextFindIndex(MemoryPointer<RInt8> fileName, MemoryPointer<RInt8> search) → int
Find text in existing file
FileTextReplace(MemoryPointer<RInt8> fileName, MemoryPointer<RInt8> search, MemoryPointer<RInt8> replacement) → int
Replace text in an existing file
GenImageCellular(int width, int height, int tileSize) → ImageD
Generate image: cellular algorithm, bigger tileSize means bigger cells
GenImageChecked(int width, int height, int checksX, int checksY, ColorD col1, ColorD col2) → ImageD
Generate image: checked
GenImageColor(int width, int height, ColorD color) → ImageD
Generate image: plain color
GenImageFontAtlas(StructPointer<GlyphInfoD> glyphs, MemoryPointer<RPointer<RStruct>> glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) → ImageD
Generate image font atlas using chars info
GenImageGradientLinear(int width, int height, int direction, ColorD start, ColorD end) → ImageD
Generate image: linear gradient, direction in degrees 0..360, 0=Vertical gradient
GenImageGradientRadial(int width, int height, double density, ColorD inner, ColorD outer) → ImageD
Generate image: radial gradient
GenImageGradientSquare(int width, int height, double density, ColorD inner, ColorD outer) → ImageD
Generate image: square gradient
GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, double scale) → ImageD
Generate image: perlin noise
GenImageText(int width, int height, MemoryPointer<RInt8> text) → ImageD
Generate image: grayscale image from text data
GenImageWhiteNoise(int width, int height, double factor) → ImageD
Generate image: white noise
GenMeshCone(double radius, double height, int slices) → MeshD
Generate cone/pyramid mesh
GenMeshCube(double width, double height, double length) → MeshD
Generate cuboid mesh
GenMeshCubicmap(ImageD cubicmap, Vector3D cubeSize) → MeshD
Generate cubes-based map mesh from image data
GenMeshCylinder(double radius, double height, int slices) → MeshD
Generate cylinder mesh
GenMeshHeightmap(ImageD heightmap, Vector3D size) → MeshD
Generate heightmap mesh from image data
GenMeshHemiSphere(double radius, int rings, int slices) → MeshD
Generate half-sphere mesh (no bottom cap)
GenMeshKnot(double radius, double size, int radSeg, int sides) → MeshD
Generate trefoil knot mesh
GenMeshPlane(double width, double length, int resX, int resZ) → MeshD
Generate plane mesh (with subdivisions)
GenMeshPoly(int sides, double radius) → MeshD
Generate polygonal mesh
GenMeshSphere(double radius, int rings, int slices) → MeshD
Generate sphere mesh (standard sphere)
GenMeshTangents(StructPointer<MeshD> mesh) → void
Compute mesh tangents
GenMeshTorus(double radius, double size, int radSeg, int sides) → MeshD
Generate torus mesh
GenTextureMipmaps(StructPointer<TextureD> texture) → void
Generate GPU mipmaps for a texture
GetApplicationDirectory() → MemoryPointer<RInt8>
Get the directory of the running application
GetCameraMatrix(Camera3DD camera) → MatrixD
Get camera transform matrix (view matrix)
GetCameraMatrix2D(Camera2DD camera) → MatrixD
Get camera 2d transform matrix
GetCharPressed() → int
Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
GetClipboardImage() → ImageD
Get clipboard image content
GetClipboardText() → MemoryPointer<RInt8>
Get clipboard text content
GetCodepoint(MemoryPointer<RInt8> text, MemoryPointer<RInt32> codepointSize) → int
Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
GetCodepointCount(MemoryPointer<RInt8> text) → int
Get total number of codepoints in a UTF-8 encoded string
GetCodepointNext(MemoryPointer<RInt8> text, MemoryPointer<RInt32> codepointSize) → int
Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
GetCodepointPrevious(MemoryPointer<RInt8> text, MemoryPointer<RInt32> codepointSize) → int
Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
GetCollisionRec(RectangleD rec1, RectangleD rec2) → RectangleD
Get collision rectangle for two rectangles collision
GetColor(int hexValue) → ColorD
Get Color structure from hexadecimal value
GetCurrentMonitor() → int
Get current monitor where window is placed
GetDirectoryFileCount(MemoryPointer<RInt8> dirPath) → int
Get the file count in a directory
GetDirectoryFileCountEx(MemoryPointer<RInt8> basePath, MemoryPointer<RInt8> filter, bool scanSubdirs) → int
Get the file count in a directory with extension filtering and recursive directory scan.
GetDirectoryPath(MemoryPointer<RInt8> filePath) → MemoryPointer<RInt8>
Get full path for a given fileName with path
GetFileExtension(MemoryPointer<RInt8> fileName) → MemoryPointer<RInt8>
Get extension for a filename (includes dot: '.png')
GetFileLength(MemoryPointer<RInt8> fileName) → int
Get file length in bytes
GetFileModTime(MemoryPointer<RInt8> fileName) → int
Get file modification time (last write time)
GetFileName(MemoryPointer<RInt8> filePath) → MemoryPointer<RInt8>
Get filename for a path string
GetFileNameWithoutExt(MemoryPointer<RInt8> filePath) → MemoryPointer<RInt8>
Get filename without extension
GetFontDefault() → FontD
Get the default Font
GetFPS() → int
Get current FPS
GetFrameTime() → double
Get time in seconds for last frame drawn (delta time)
GetGamepadAxisCount(int gamepad) → int
Get gamepad axis count for a gamepad
GetGamepadAxisMovement(int gamepad, int axis) → double
Get axis movement value for a gamepad axis
GetGamepadButtonPressed() → int
Get the last gamepad button pressed
GetGamepadName(int gamepad) → MemoryPointer<RInt8>
Get gamepad internal name id
GetGestureDetected() → int
Get latest detected gesture
GetGestureDragAngle() → double
Get gesture drag angle
GetGestureDragVector() → Vector2D
Get gesture drag vector
GetGestureHoldDuration() → double
Get gesture hold time in seconds
GetGesturePinchAngle() → double
Get gesture pinch angle
GetGesturePinchVector() → Vector2D
Get gesture pinch delta
GetGlyphAtlasRec(FontD font, int codepoint) → RectangleD
Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
GetGlyphIndex(FontD font, int codepoint) → int
Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
GetGlyphInfo(FontD font, int codepoint) → GlyphInfoD
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
GetImageAlphaBorder(ImageD image, double threshold) → RectangleD
Get image alpha border rectangle
GetImageColor(ImageD image, int x, int y) → ColorD
Get image pixel color at (x, y) position
GetKeyName(int key) → MemoryPointer<RInt8>
Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
GetKeyPressed() → int
Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
GetMeshBoundingBox(MeshD mesh) → BoundingBoxD
Compute mesh bounding box limits
GetModelBoundingBox(ModelD model) → BoundingBoxD
Compute model bounding box limits (considers all meshes)
GetMonitorCount() → int
Get number of connected monitors
GetMonitorHeight(int monitor) → int
Get specified monitor height (current video mode used by monitor)
GetMonitorName(int monitor) → MemoryPointer<RInt8>
Get the human-readable, UTF-8 encoded name of the specified monitor
GetMonitorPhysicalHeight(int monitor) → int
Get specified monitor physical height in millimetres
GetMonitorPhysicalWidth(int monitor) → int
Get specified monitor physical width in millimetres
GetMonitorPosition(int monitor) → Vector2D
Get specified monitor position
GetMonitorRefreshRate(int monitor) → int
Get specified monitor refresh rate
GetMonitorWidth(int monitor) → int
Get specified monitor width (current video mode used by monitor)
GetMouseDelta() → Vector2D
Get mouse delta between frames
GetMousePosition() → Vector2D
Get mouse position XY
GetMouseWheelMove() → double
Get mouse wheel movement for X or Y, whichever is larger
GetMouseWheelMoveV() → Vector2D
Get mouse wheel movement for both X and Y
GetMouseX() → int
Get mouse position X
GetMouseY() → int
Get mouse position Y
GetPixelColor(MemoryPointer<RVoid> srcPtr, int format) → ColorD
Get Color from a source pixel pointer of certain format
GetPixelDataSize(int width, int height, int format) → int
Get pixel data size in bytes for certain format
GetPrevDirectoryPath(MemoryPointer<RInt8> dirPath) → MemoryPointer<RInt8>
Get previous directory path for a given path
GetRandomValue(int min, int max) → int
Get a random value between min and max (both included)
GetRayCollisionBox(RayD ray, BoundingBoxD box) → RayCollisionD
Get collision info between ray and box
GetRayCollisionMesh(RayD ray, MeshD mesh, MatrixD transform) → RayCollisionD
Get collision info between ray and mesh
GetRayCollisionQuad(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3, Vector3D p4) → RayCollisionD
Get collision info between ray and quad
GetRayCollisionSphere(RayD ray, Vector3D center, double radius) → RayCollisionD
Get collision info between ray and sphere
GetRayCollisionTriangle(RayD ray, Vector3D p1, Vector3D p2, Vector3D p3) → RayCollisionD
Get collision info between ray and triangle
GetRenderHeight() → int
Get current render height (it considers HiDPI)
GetRenderWidth() → int
Get current render width (it considers HiDPI)
GetScreenHeight() → int
Get current screen height
GetScreenToWorld2D(Vector2D position, Camera2DD camera) → Vector2D
Get the world space position for a 2d camera screen space position
GetScreenToWorldRay(Vector2D position, Camera3DD camera) → RayD
Get a ray trace from screen position (i.e mouse)
GetScreenToWorldRayEx(Vector2D position, Camera3DD camera, int width, int height) → RayD
Get a ray trace from screen position (i.e mouse) in a viewport
GetScreenWidth() → int
Get current screen width
GetShaderLocation(ShaderD shader, MemoryPointer<RInt8> uniformName) → int
Get shader uniform location
GetShaderLocationAttrib(ShaderD shader, MemoryPointer<RInt8> attribName) → int
Get shader attribute location
GetShapesTexture() → TextureD
Get texture that is used for shapes drawing
GetShapesTextureRectangle() → RectangleD
Get texture source rectangle that is used for shapes drawing
GetSplinePointBasis(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t) → Vector2D
Get (evaluate) spline point: B-Spline
GetSplinePointBezierCubic(Vector2D p1, Vector2D c2, Vector2D c3, Vector2D p4, double t) → Vector2D
Get (evaluate) spline point: Cubic Bezier
GetSplinePointBezierQuad(Vector2D p1, Vector2D c2, Vector2D p3, double t) → Vector2D
Get (evaluate) spline point: Quadratic Bezier
GetSplinePointCatmullRom(Vector2D p1, Vector2D p2, Vector2D p3, Vector2D p4, double t) → Vector2D
Get (evaluate) spline point: Catmull-Rom
GetSplinePointLinear(Vector2D startPos, Vector2D endPos, double t) → Vector2D
Get (evaluate) spline point: Linear
GetTextBetween(MemoryPointer<RInt8> text, MemoryPointer<RInt8> begin, MemoryPointer<RInt8> end) → MemoryPointer<RInt8>
Get text between two strings
GetTime() → double
Get elapsed time in seconds since InitWindow()
GetTouchPointCount() → int
Get number of touch points
GetTouchPointId(int index) → int
Get touch point identifier for given index
GetTouchPosition(int index) → Vector2D
Get touch position XY for a touch point index (relative to screen size)
GetTouchX() → int
Get touch position X for touch point 0 (relative to screen size)
GetTouchY() → int
Get touch position Y for touch point 0 (relative to screen size)
GetWindowHandle() → MemoryPointer<RVoid>
Get native window handle
GetWindowPosition() → Vector2D
Get window position XY on monitor
GetWindowScaleDPI() → Vector2D
Get window scale DPI factor
GetWorkingDirectory() → MemoryPointer<RInt8>
Get current working directory
GetWorldToScreen(Vector3D position, Camera3DD camera) → Vector2D
Get the screen space position for a 3d world space position
GetWorldToScreen2D(Vector2D position, Camera2DD camera) → Vector2D
Get the screen space position for a 2d camera world space position
GetWorldToScreenEx(Vector3D position, Camera3DD camera, int width, int height) → Vector2D
Get size position for a 3d world space position
HideCursor() → void
Hides cursor
ImageAlphaClear(StructPointer<ImageD> image, ColorD color, double threshold) → void
Clear alpha channel to desired color
ImageAlphaCrop(StructPointer<ImageD> image, double threshold) → void
Crop image depending on alpha value
ImageAlphaMask(StructPointer<ImageD> image, ImageD alphaMask) → void
Apply alpha mask to image
ImageAlphaPremultiply(StructPointer<ImageD> image) → void
Premultiply alpha channel
ImageBlurGaussian(StructPointer<ImageD> image, int blurSize) → void
Apply Gaussian blur using a box blur approximation
ImageClearBackground(StructPointer<ImageD> dst, ColorD color) → void
Clear image background with given color
ImageColorBrightness(StructPointer<ImageD> image, int brightness) → void
Modify image color: brightness (-255 to 255)
ImageColorContrast(StructPointer<ImageD> image, double contrast) → void
Modify image color: contrast (-100 to 100)
ImageColorGrayscale(StructPointer<ImageD> image) → void
Modify image color: grayscale
ImageColorInvert(StructPointer<ImageD> image) → void
Modify image color: invert
ImageColorReplace(StructPointer<ImageD> image, ColorD color, ColorD replace) → void
Modify image color: replace color
ImageColorTint(StructPointer<ImageD> image, ColorD color) → void
Modify image color: tint
ImageCopy(ImageD image) → ImageD
Create an image duplicate (useful for transformations)
ImageCrop(StructPointer<ImageD> image, RectangleD crop) → void
Crop an image to a defined rectangle
ImageDither(StructPointer<ImageD> image, int rBpp, int gBpp, int bBpp, int aBpp) → void
Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
ImageDraw(StructPointer<ImageD> dst, ImageD src, RectangleD srcRec, RectangleD dstRec, ColorD tint) → void
Draw a source image within a destination image (tint applied to source)
ImageDrawCircle(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color) → void
Draw a filled circle within an image
ImageDrawCircleLines(StructPointer<ImageD> dst, int centerX, int centerY, int radius, ColorD color) → void
Draw circle outline within an image
ImageDrawCircleLinesV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color) → void
Draw circle outline within an image (Vector version)
ImageDrawCircleV(StructPointer<ImageD> dst, Vector2D center, int radius, ColorD color) → void
Draw a filled circle within an image (Vector version)
ImageDrawLine(StructPointer<ImageD> dst, int startPosX, int startPosY, int endPosX, int endPosY, ColorD color) → void
Draw line within an image
ImageDrawLineEx(StructPointer<ImageD> dst, Vector2D start, Vector2D end, int thick, ColorD color) → void
Draw a line defining thickness within an image
ImageDrawLineV(StructPointer<ImageD> dst, Vector2D start, Vector2D end, ColorD color) → void
Draw line within an image (Vector version)
ImageDrawPixel(StructPointer<ImageD> dst, int posX, int posY, ColorD color) → void
Draw pixel within an image
ImageDrawPixelV(StructPointer<ImageD> dst, Vector2D position, ColorD color) → void
Draw pixel within an image (Vector version)
ImageDrawRectangle(StructPointer<ImageD> dst, int posX, int posY, int width, int height, ColorD color) → void
Draw rectangle within an image
ImageDrawRectangleLines(StructPointer<ImageD> dst, RectangleD rec, int thick, ColorD color) → void
Draw rectangle lines within an image
ImageDrawRectangleRec(StructPointer<ImageD> dst, RectangleD rec, ColorD color) → void
Draw rectangle within an image
ImageDrawRectangleV(StructPointer<ImageD> dst, Vector2D position, Vector2D size, ColorD color) → void
Draw rectangle within an image (Vector version)
ImageDrawText(StructPointer<ImageD> dst, MemoryPointer<RInt8> text, int posX, int posY, int fontSize, ColorD color) → void
Draw text (using default font) within an image (destination)
ImageDrawTextEx(StructPointer<ImageD> dst, FontD font, MemoryPointer<RInt8> text, Vector2D position, double fontSize, double spacing, ColorD tint) → void
Draw text (custom sprite font) within an image (destination)
ImageDrawTriangle(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
Draw triangle within an image
ImageDrawTriangleEx(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD c1, ColorD c2, ColorD c3) → void
Draw triangle with interpolated colors within an image
ImageDrawTriangleFan(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color) → void
Draw a triangle fan defined by points within an image (first vertex is the center)
ImageDrawTriangleLines(StructPointer<ImageD> dst, Vector2D v1, Vector2D v2, Vector2D v3, ColorD color) → void
Draw triangle outline within an image
ImageDrawTriangleStrip(StructPointer<ImageD> dst, StructPointer<Vector2D> points, int pointCount, ColorD color) → void
Draw a triangle strip defined by points within an image
ImageFlipHorizontal(StructPointer<ImageD> image) → void
Flip image horizontally
ImageFlipVertical(StructPointer<ImageD> image) → void
Flip image vertically
ImageFormat(StructPointer<ImageD> image, int newFormat) → void
Convert image data to desired format
ImageFromChannel(ImageD image, int selectedChannel) → ImageD
Create an image from a selected channel of another image (GRAYSCALE)
ImageFromImage(ImageD image, RectangleD rec) → ImageD
Create an image from another image piece
ImageKernelConvolution(StructPointer<ImageD> image, MemoryPointer<RFloat32> kernel, int kernelSize) → void
Apply custom square convolution kernel to image
ImageMipmaps(StructPointer<ImageD> image) → void
Compute all mipmap levels for a provided image
ImageResize(StructPointer<ImageD> image, int newWidth, int newHeight) → void
Resize image (Bicubic scaling algorithm)
ImageResizeCanvas(StructPointer<ImageD> image, int newWidth, int newHeight, int offsetX, int offsetY, ColorD fill) → void
Resize canvas and fill with color
ImageResizeNN(StructPointer<ImageD> image, int newWidth, int newHeight) → void
Resize image (Nearest-Neighbor scaling algorithm)
ImageRotate(StructPointer<ImageD> image, int degrees) → void
Rotate image by input angle in degrees (-359 to 359)
ImageRotateCCW(StructPointer<ImageD> image) → void
Rotate image counter-clockwise 90deg
ImageRotateCW(StructPointer<ImageD> image) → void
Rotate image clockwise 90deg
ImageText(MemoryPointer<RInt8> text, int fontSize, ColorD color) → ImageD
Create an image from text (default font)
ImageTextEx(FontD font, MemoryPointer<RInt8> text, double fontSize, double spacing, ColorD tint) → ImageD
Create an image from text (custom sprite font)
ImageToPOT(StructPointer<ImageD> image, ColorD fill) → void
Convert image to POT (power-of-two)
InitWindow(int width, int height, MemoryPointer<RInt8> title) → void
Initialize window and OpenGL context
IsCursorHidden() → bool
Check if cursor is not visible
IsCursorOnScreen() → bool
Check if cursor is on the screen
IsFileDropped() → bool
Check if a file has been dropped into window
IsFileExtension(MemoryPointer<RInt8> fileName, MemoryPointer<RInt8> ext) → bool
Check file extension (including point: .png, .wav)
IsFileNameValid(MemoryPointer<RInt8> fileName) → bool
Check if fileName is valid for the platform/OS
IsFontValid(FontD font) → bool
Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
IsGamepadAvailable(int gamepad) → bool
Check if a gamepad is available
IsGamepadButtonDown(int gamepad, int button) → bool
Check if a gamepad button is being pressed
IsGamepadButtonPressed(int gamepad, int button) → bool
Check if a gamepad button has been pressed once
IsGamepadButtonReleased(int gamepad, int button) → bool
Check if a gamepad button has been released once
IsGamepadButtonUp(int gamepad, int button) → bool
Check if a gamepad button is NOT being pressed
IsGestureDetected(int gesture) → bool
Check if a gesture have been detected
IsImageValid(ImageD image) → bool
Check if an image is valid (data and parameters)
IsKeyDown(int key) → bool
Check if a key is being pressed
IsKeyPressed(int key) → bool
Check if a key has been pressed once
IsKeyPressedRepeat(int key) → bool
Check if a key has been pressed again
IsKeyReleased(int key) → bool
Check if a key has been released once
IsKeyUp(int key) → bool
Check if a key is NOT being pressed
IsMaterialValid(MaterialD material) → bool
Check if a material is valid (shader assigned, map textures loaded in GPU)
IsModelAnimationValid(ModelD model, ModelAnimationD anim) → bool
Check model animation skeleton match
IsModelValid(ModelD model) → bool
Check if a model is valid (loaded in GPU, VAO/VBOs)
IsMouseButtonDown(int button) → bool
Check if a mouse button is being pressed
IsMouseButtonPressed(int button) → bool
Check if a mouse button has been pressed once
IsMouseButtonReleased(int button) → bool
Check if a mouse button has been released once
IsMouseButtonUp(int button) → bool
Check if a mouse button is NOT being pressed
IsPathFile(MemoryPointer<RInt8> path) → bool
Check if a given path is a file or a directory
IsRenderTextureValid(RenderTextureD target) → bool
Check if a render texture is valid (loaded in GPU)
IsShaderValid(ShaderD shader) → bool
Check if a shader is valid (loaded on GPU)
IsTextureValid(TextureD texture) → bool
Check if a texture is valid (loaded in GPU)
IsWindowFocused() → bool
Check if window is currently focused
IsWindowFullscreen() → bool
Check if window is currently fullscreen
IsWindowHidden() → bool
Check if window is currently hidden
IsWindowMaximized() → bool
Check if window is currently maximized
IsWindowMinimized() → bool
Check if window is currently minimized
IsWindowReady() → bool
Check if window has been initialized successfully
IsWindowResized() → bool
Check if window has been resized last frame
IsWindowState(int flag) → bool
Check if one specific window flag is enabled
load() → void
Override to perform one-time module initialization.
inherited
LoadAutomationEventList(MemoryPointer<RInt8> fileName) → AutomationEventListD
Load automation events list from file, NULL for empty list
LoadCodepoints(MemoryPointer<RInt8> text, MemoryPointer<RInt32> count) → MemoryPointer<RInt32>
Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
LoadDirectoryFiles(MemoryPointer<RInt8> dirPath) → FilePathListD
Load directory filepaths
LoadDirectoryFilesEx(MemoryPointer<RInt8> basePath, MemoryPointer<RInt8> filter, bool scanSubdirs) → FilePathListD
Load directory filepaths with extension filtering and recursive directory scan.
LoadDroppedFiles() → FilePathListD
Load dropped filepaths
LoadFileData(MemoryPointer<RInt8> fileName, MemoryPointer<RInt32> dataSize) → MemoryPointer<RUint8>
Load file data as byte array (read)
LoadFileText(MemoryPointer<RInt8> fileName) → MemoryPointer<RInt8>
Load text data from file (read)
LoadFont(MemoryPointer<RInt8> fileName) → FontD
Load font from file into GPU memory (VRAM)
LoadFontData(MemoryPointer<RUint8> fileData, int dataSize, int fontSize, MemoryPointer<RInt32> codepoints, int codepointCount, int type, MemoryPointer<RInt32> glyphCount) → StructPointer<GlyphInfoD>
Load font data for further use
LoadFontEx(MemoryPointer<RInt8> fileName, int fontSize, MemoryPointer<RInt32> codepoints, int codepointCount) → FontD
Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
LoadFontFromImage(ImageD image, ColorD key, int firstChar) → FontD
Load font from Image (XNA style)
LoadFontFromMemory(MemoryPointer<RInt8> fileType, MemoryPointer<RUint8> fileData, int dataSize, int fontSize, MemoryPointer<RInt32> codepoints, int codepointCount) → FontD
Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
LoadImage(MemoryPointer<RInt8> fileName) → ImageD
Load image from file into CPU memory (RAM)
LoadImageAnim(MemoryPointer<RInt8> fileName, MemoryPointer<RInt32> frames) → ImageD
Load image sequence from file (frames appended to image.data)
LoadImageAnimFromMemory(MemoryPointer<RInt8> fileType, MemoryPointer<RUint8> fileData, int dataSize, MemoryPointer<RInt32> frames) → ImageD
Load image sequence from memory buffer
LoadImageColors(ImageD image) → StructPointer<ColorD>
Load color data from image as a Color array (RGBA - 32bit)
LoadImageFromMemory(MemoryPointer<RInt8> fileType, MemoryPointer<RUint8> fileData, int dataSize) → ImageD
Load image from memory buffer, fileType refers to extension: i.e. '.png'
LoadImageFromScreen() → ImageD
Load image from screen buffer and (screenshot)
LoadImageFromTexture(TextureD texture) → ImageD
Load image from GPU texture data
LoadImagePalette(ImageD image, int maxPaletteSize, MemoryPointer<RInt32> colorCount) → StructPointer<ColorD>
Load colors palette from image as a Color array (RGBA - 32bit)
LoadImageRaw(MemoryPointer<RInt8> fileName, int width, int height, int format, int headerSize) → ImageD
Load image from RAW file data
LoadMaterialDefault() → MaterialD
Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
LoadMaterials(MemoryPointer<RInt8> fileName, MemoryPointer<RInt32> materialCount) → StructPointer<MaterialD>
Load materials from model file
LoadModel(MemoryPointer<RInt8> fileName) → ModelD
Load model from files (meshes and materials)
LoadModelAnimations(MemoryPointer<RInt8> fileName, MemoryPointer<RInt32> animCount) → StructPointer<ModelAnimationD>
Load model animations from file
LoadModelFromMesh(MeshD mesh) → ModelD
Load model from generated mesh (default material)
LoadRandomSequence(int count, int min, int max) → MemoryPointer<RInt32>
Load random values sequence, no values repeated, min and max included
LoadRenderTexture(int width, int height) → RenderTextureD
Load texture for rendering (framebuffer)
LoadShader(MemoryPointer<RInt8> vsFileName, MemoryPointer<RInt8> fsFileName) → ShaderD
Load shader from files and bind default locations
LoadShaderFromMemory(MemoryPointer<RInt8> vsCode, MemoryPointer<RInt8> fsCode) → ShaderD
Load shader from code strings and bind default locations
LoadTextLines(MemoryPointer<RInt8> text, MemoryPointer<RInt32> count) → MemoryPointer<RPointer<RChar>>
Load text as separate lines ('\n')
LoadTexture(MemoryPointer<RInt8> fileName) → TextureD
Load texture from file into GPU memory (VRAM)
LoadTextureCubemap(ImageD image, int layout) → TextureD
Load cubemap from image, multiple image cubemap layouts supported
LoadTextureFromImage(ImageD image) → TextureD
Load texture from image data
LoadUTF8(MemoryPointer<RInt32> codepoints, int length) → MemoryPointer<RInt8>
Load UTF-8 text encoded from codepoints array
LoadVrStereoConfig(VrDeviceInfoD device) → VrStereoConfigD
Load VR stereo config for VR simulator device parameters
logError(Object? message) → void
inherited
logInfo(Object? message) → void
inherited
logWarn(Object? message) → void
inherited
MakeDirectory(MemoryPointer<RInt8> dirPath) → int
Create directories (including full path requested), returns 0 on success
MaximizeWindow() → void
Set window state: maximized, if ConfigFlags.FLAG_WINDOW_RESIZABLE
MeasureText(MemoryPointer<RInt8> text, int fontSize) → int
Measure string width for default font
MeasureTextCodepoints(FontD font, MemoryPointer<RInt32> codepoints, int length, double fontSize, double spacing) → Vector2D
Measure string size for an existing array of codepoints for Font
MeasureTextEx(FontD font, MemoryPointer<RInt8> text, double fontSize, double spacing) → Vector2D
Measure string size for Font
MinimizeWindow() → void
Set window state: minimized, if ConfigFlags.FLAG_WINDOW_RESIZABLE
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDispose(void fn()) → void
Registers fn to be called when this module is disposed.
inherited
OpenURL(MemoryPointer<RInt8> url) → void
Open URL with default system browser (if available)
PlayAutomationEvent(AutomationEventD event) → void
Play a recorded automation event
PollInputEvents() → void
Register all input events
ProcessGestureEvent(GestureEventD event) → void
Process gesture event and translate it into gestures
RestoreWindow() → void
Set window state: not minimized/maximized
run<T>(String name(), T f()) → T
Executes f, logging its label (and optionally timing it) when debug is enabled and the label passes all filters.
inherited
SaveFileData(MemoryPointer<RInt8> fileName, MemoryPointer<RVoid> data, int dataSize) → bool
Save data to file from byte array (write), returns true on success
SaveFileText(MemoryPointer<RInt8> fileName, MemoryPointer<RInt8> text) → bool
Save text data to file (write), returns true on success
SetAutomationEventBaseFrame(int frame) → void
Set automation event internal base frame to start recording
SetAutomationEventList(StructPointer<AutomationEventListD> list) → void
Set automation event list to record to
SetClipboardText(MemoryPointer<RInt8> text) → void
Set clipboard text content
SetConfigFlags(int flags) → void
Setup init configuration flags (view ConfigFlags)
SetExitKey(int key) → void
Set a custom key to exit program (default is ESC)
SetGamepadMappings(MemoryPointer<RInt8> mappings) → int
Set internal gamepad mappings (SDL_GameControllerDB)
SetGamepadVibration(int gamepad, double leftMotor, double rightMotor, double duration) → void
Set gamepad vibration for both motors (duration in seconds)
SetGesturesEnabled(int flags) → void
Enable a set of gestures using flags Gesture
SetLoadFileDataCallback(MemoryPointer<RFunction<LoadFileDataCallbackBase>> callback) → void
Set custom file binary data loader
SetLoadFileTextCallback(MemoryPointer<RFunction<LoadFileTextCallbackBase>> callback) → void
Set custom file text data loader
SetMaterialTexture(StructPointer<MaterialD> material, int mapType, TextureD texture) → void
Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
SetModelMeshMaterial(StructPointer<ModelD> model, int meshId, int materialId) → void
Set material for a mesh
SetMouseCursor(int cursor) → void
Set mouse cursor
SetMouseOffset(int offsetX, int offsetY) → void
Set mouse offset
SetMousePosition(int x, int y) → void
Set mouse position XY
SetMouseScale(double scaleX, double scaleY) → void
Set mouse scaling
SetPixelColor(MemoryPointer<RVoid> dstPtr, ColorD color, int format) → void
Set color formatted into destination pixel pointer
SetRandomSeed(int seed) → void
Set the seed for the random number generator
SetSaveFileDataCallback(MemoryPointer<RFunction<SaveFileDataCallbackBase>> callback) → void
Set custom file binary data saver
SetSaveFileTextCallback(MemoryPointer<RFunction<SaveFileTextCallbackBase>> callback) → void
Set custom file text data saver
SetShaderValue(ShaderD shader, int locIndex, MemoryPointer<RVoid> value, int uniformType) → void
Set shader uniform value
SetShaderValueMatrix(ShaderD shader, int locIndex, MatrixD mat) → void
Set shader uniform value (matrix 4x4)
SetShaderValueTexture(ShaderD shader, int locIndex, TextureD texture) → void
Set shader uniform value for texture (sampler2d)
SetShaderValueV(ShaderD shader, int locIndex, MemoryPointer<RVoid> value, int uniformType, int count) → void
Set shader uniform value vector
SetShapesTexture(TextureD texture, RectangleD source) → void
Set texture and rectangle to be used on shapes drawing
SetTargetFPS(int fps) → void
Set target FPS (maximum)
SetTextLineSpacing(int spacing) → void
Set vertical line spacing when drawing with line-breaks
SetTextureFilter(TextureD texture, int filter) → void
Set texture scaling filter mode
SetTextureWrap(TextureD texture, int wrap) → void
Set texture wrapping mode
SetTraceLogCallback(MemoryPointer<RFunction<TraceLogCallbackBase>> callback) → void
Set custom trace log
SetTraceLogLevel(int logLevel) → void
Set the current threshold (minimum) log level
SetWindowFocused() → void
Set window focused
SetWindowIcon(ImageD image) → void
Set icon for window (single image, RGBA 32bit)
SetWindowIcons(StructPointer<ImageD> images, int count) → void
Set icon for window (multiple images, RGBA 32bit)
SetWindowMaxSize(int width, int height) → void
Set window maximum dimensions (for ConfigFlags.FLAG_WINDOW_RESIZABLE)
SetWindowMinSize(int width, int height) → void
Set window minimum dimensions (for ConfigFlags.FLAG_WINDOW_RESIZABLE)
SetWindowMonitor(int monitor) → void
Set monitor for the current window
SetWindowOpacity(double opacity) → void
Set window opacity 0.0..1.0
SetWindowPosition(int x, int y) → void
Set window position on screen
SetWindowSize(int width, int height) → void
Set window dimensions
SetWindowState(int flags) → void
Set window configuration state using flags
SetWindowTitle(MemoryPointer<RInt8> title) → void
Set title for window
ShowCursor() → void
Shows cursor
StartAutomationEventRecording() → void
Start recording automation events (AutomationEventList must be set)
StopAutomationEventRecording() → void
Stop recording automation events
SwapScreenBuffer() → void
Swap back buffer with front buffer (screen drawing)
TakeScreenshot(MemoryPointer<RInt8> fileName) → void
Takes a screenshot of current screen (filename extension defines format)
TextAppend(MemoryPointer<RInt8> text, MemoryPointer<RInt8> append, MemoryPointer<RInt32> position) → void
Append text at specific position and move cursor
TextCopy(MemoryPointer<RInt8> dst, MemoryPointer<RInt8> src) → int
Copy one string to another, returns bytes copied
TextFindIndex(MemoryPointer<RInt8> text, MemoryPointer<RInt8> find) → int
Find first text occurrence within a string, -1 if not found
TextFormat(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Text formatting with variables (sprintf() style)
TextInsert(MemoryPointer<RInt8> text, MemoryPointer<RInt8> insert, int position) → MemoryPointer<RInt8>
Insert text in a defined byte position
TextInsertAlloc(MemoryPointer<RInt8> text, MemoryPointer<RInt8> insert, int position) → MemoryPointer<RInt8>
Insert text in a defined byte position, memory must be freed
TextIsEqual(MemoryPointer<RInt8> text1, MemoryPointer<RInt8> text2) → bool
Check if two text string are equal
TextJoin(MemoryPointer<RPointer<RChar>> textList, int count, MemoryPointer<RInt8> delimiter) → MemoryPointer<RInt8>
Join text strings with delimiter (delimiter is expected to be length of 1)
TextLength(MemoryPointer<RInt8> text) → int
Get text length
TextRemoveSpaces(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Remove text spaces, concat words
TextReplace(MemoryPointer<RInt8> text, MemoryPointer<RInt8> replace, MemoryPointer<RInt8> by) → MemoryPointer<RInt8>
Replace text string with new string
TextReplaceAlloc(MemoryPointer<RInt8> text, MemoryPointer<RInt8> replace, MemoryPointer<RInt8> by) → MemoryPointer<RInt8>
Replace text string with new string, memory must be freed
TextReplaceBetween(MemoryPointer<RInt8> text, MemoryPointer<RInt8> begin, MemoryPointer<RInt8> end, MemoryPointer<RInt8> replacement) → MemoryPointer<RInt8>
Replace text between two specific strings
TextReplaceBetweenAlloc(MemoryPointer<RInt8> text, MemoryPointer<RInt8> begin, MemoryPointer<RInt8> end, MemoryPointer<RInt8> replacement) → MemoryPointer<RInt8>
Replace text between two specific strings, memory must be freed
TextSplit(MemoryPointer<RInt8> text, int delimiter, MemoryPointer<RInt32> count) → MemoryPointer<RPointer<RChar>>
Split text into multiple strings
TextSubtext(MemoryPointer<RInt8> text, int position, int length) → MemoryPointer<RInt8>
Get a piece of a text string
TextToCamel(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Get Camel case notation version of provided string
TextToFloat(MemoryPointer<RInt8> text) → double
Get float value from text
TextToInteger(MemoryPointer<RInt8> text) → int
Get integer value from text
TextToLower(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Get lower case version of provided string
TextToPascal(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Get Pascal case notation version of provided string
TextToSnake(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Get Snake case notation version of provided string
TextToUpper(MemoryPointer<RInt8> text) → MemoryPointer<RInt8>
Get upper case version of provided string
ToggleBorderlessWindowed() → void
Toggle window state: borderless windowed, resizes window to match monitor resolution
ToggleFullscreen() → void
Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
toString() → String
A string representation of this object.
inherited
TraceLog(int logLevel, MemoryPointer<RInt8> text) → void
Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
UnloadAutomationEventList(AutomationEventListD list) → void
Unload automation events list from file
UnloadCodepoints(MemoryPointer<RInt32> codepoints) → void
Unload codepoints data from memory
UnloadDirectoryFiles(FilePathListD files) → void
Unload filepaths
UnloadDroppedFiles(FilePathListD files) → void
Unload dropped filepaths
UnloadFileData(MemoryPointer<RUint8> data) → void
Unload file data allocated by LoadFileData()
UnloadFileText(MemoryPointer<RInt8> text) → void
Unload file text data allocated by LoadFileText()
UnloadFont(FontD font) → void
Unload font from GPU memory (VRAM)
UnloadFontData(StructPointer<GlyphInfoD> glyphs, int glyphCount) → void
Unload font chars info data (RAM)
UnloadImage(ImageD image) → void
Unload image from CPU memory (RAM)
UnloadImageColors(StructPointer<ColorD> colors) → void
Unload color data loaded with LoadImageColors()
UnloadImagePalette(StructPointer<ColorD> colors) → void
Unload colors palette loaded with LoadImagePalette()
UnloadMaterial(MaterialD material) → void
Unload material from GPU memory (VRAM)
UnloadMesh(MeshD mesh) → void
Unload mesh data from CPU and GPU
UnloadModel(ModelD model) → void
Unload model (including meshes) from memory (RAM and/or VRAM)
UnloadModelAnimations(StructPointer<ModelAnimationD> animations, int animCount) → void
Unload animation array data
UnloadRandomSequence(MemoryPointer<RInt32> sequence) → void
Unload random values sequence
UnloadRenderTexture(RenderTextureD target) → void
Unload render texture from GPU memory (VRAM)
UnloadShader(ShaderD shader) → void
Unload shader from GPU memory (VRAM)
UnloadTextLines(MemoryPointer<RPointer<RChar>> text, int lineCount) → void
Unload text lines
UnloadTexture(TextureD texture) → void
Unload texture from GPU memory (VRAM)
UnloadUTF8(MemoryPointer<RInt8> text) → void
Unload UTF-8 text encoded from codepoints array
UnloadVrStereoConfig(VrStereoConfigD config) → void
Unload VR stereo config
UpdateCamera(StructPointer<Camera3DD> camera, int mode) → void
Update camera position for selected mode
UpdateCameraPro(StructPointer<Camera3DD> camera, Vector3D movement, Vector3D rotation, double zoom) → void
Update camera movement/rotation
UpdateGestures() → void
Update gestures detected (must be called every frame)
UpdateMeshBuffer(MeshD mesh, int index, MemoryPointer<RVoid> data, int dataSize, int offset) → void
Update mesh vertex data in GPU for a specific buffer index
UpdateModelAnimation(ModelD model, ModelAnimationD anim, double frame) → void
Update model animation pose (CPU)
UpdateModelAnimationEx(ModelD model, ModelAnimationD animA, double frameA, ModelAnimationD animB, double frameB, double blend) → void
Update model animation data (vertex buffers / bone matrices) for a specific pose, defined by two different animations at specific frames blended together
UpdateTexture(TextureD texture, MemoryPointer<RVoid> pixels) → void
Update GPU texture with new data
UpdateTextureRec(TextureD texture, RectangleD rec, MemoryPointer<RVoid> pixels) → void
Update GPU texture rectangle with new data
UploadMesh(StructPointer<MeshD> mesh, bool dynamic) → void
Upload mesh vertex data in GPU and provide VAO/VBO ids
WaitTime(double seconds) → void
Wait for some time (halt program execution)
WindowShouldClose() → bool
Check if application should close (KeyboardKey.KEY_ESCAPE pressed or windows close icon clicked)

Operators

operator ==(Object other) → bool
The equality operator.
inherited