RaylibVectors class
Properties
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hashCode
→ int
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The hash code for this object.
no setterinherited
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rl
→ Raylib
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finalinherited
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
Methods
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debug(bool v)
→ void
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Enables or disables debug logging for this module.
inherited
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debugError(String message)
→ void
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Logs
message at error level if debug is enabled and message passes all filters.
inherited
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debugFilter(bool filter(String))
→ void
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Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
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debugInfo(String message)
→ void
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Logs
message at info level if debug is enabled and message passes all filters.
inherited
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debugTime(bool v)
→ void
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Enables or disables per-call timing output alongside debug logs.
inherited
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debugWarn(String message)
→ void
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Logs
message at warn level if debug is enabled and message passes all filters.
inherited
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disableSync<T>(T f())
→ T
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Executes
f with RaylibTempBase syncing temporarily disabled,
restoring the previous sync state afterward.
inherited
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dispose()
→ void
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Calls all registered onDispose callbacks and clears them.
inherited
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doLoad()
→ void
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Ensures load is called exactly once, regardless of how many times doLoad is invoked.
inherited
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load()
→ void
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Override to perform one-time module initialization. Called by doLoad.
inherited
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logError(Object? message)
→ void
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inherited
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logInfo(Object? message)
→ void
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inherited
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logWarn(Object? message)
→ void
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inherited
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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onDispose(void fn())
→ void
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Registers
fn to be called when this module is disposed.
inherited
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run<T>(String name(), T f())
→ T
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Executes
f, logging its label (and optionally timing it) when debug is enabled
and the label passes all filters.
inherited
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toString()
→ String
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A string representation of this object.
inherited
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Vector2Add(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2AddValue(Vector2D v, double add)
→ Vector2D
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inherited
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Vector2Angle(Vector2D v1, Vector2D v2)
→ double
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inherited
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Vector2Clamp(Vector2D v, Vector2D min, Vector2D max)
→ Vector2D
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inherited
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Vector2ClampValue(Vector2D v, double min, double max)
→ Vector2D
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inherited
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Vector2Distance(Vector2D v1, Vector2D v2)
→ double
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inherited
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Vector2DistanceSqr(Vector2D v1, Vector2D v2)
→ double
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inherited
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Vector2Divide(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2DotProduct(Vector2D v1, Vector2D v2)
→ double
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inherited
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Vector2Equals(Vector2D p, Vector2D q)
→ bool
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inherited
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Vector2Invert(Vector2D v)
→ Vector2D
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inherited
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Vector2Length(Vector2D v)
→ double
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inherited
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Vector2LengthSqr(Vector2D v)
→ double
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inherited
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Vector2Lerp(Vector2D v1, Vector2D v2, double amount)
→ Vector2D
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inherited
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Vector2LineAngle(Vector2D start, Vector2D end)
→ double
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inherited
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Vector2Max(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2Min(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2MoveTowards(Vector2D v, Vector2D target, double maxDistance)
→ Vector2D
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inherited
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Vector2Multiply(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2Negate(Vector2D v)
→ Vector2D
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inherited
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Vector2Normalize(Vector2D v)
→ Vector2D
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inherited
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Vector2Reflect(Vector2D v, Vector2D normal)
→ Vector2D
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inherited
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Vector2Refract(Vector2D v, Vector2D n, double r)
→ Vector2D
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inherited
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Vector2Rotate(Vector2D v, double angle)
→ Vector2D
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inherited
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Vector2Scale(Vector2D v, double scale)
→ Vector2D
-
inherited
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Vector2Subtract(Vector2D v1, Vector2D v2)
→ Vector2D
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inherited
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Vector2SubtractValue(Vector2D v, double sub)
→ Vector2D
-
inherited
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Vector2Transform(Vector2D v, MatrixD mat)
→ Vector2D
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inherited
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Vector3Add(Vector3D v1, Vector3D v2)
→ Vector3D
-
inherited
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Vector3AddValue(Vector3D v, double add)
→ Vector3D
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inherited
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Vector3Angle(Vector3D v1, Vector3D v2)
→ double
-
inherited
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Vector3Barycenter(Vector3D p, Vector3D a, Vector3D b, Vector3D c)
→ Vector3D
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inherited
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Vector3Clamp(Vector3D v, Vector3D min, Vector3D max)
→ Vector3D
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inherited
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Vector3ClampValue(Vector3D v, double min, double max)
→ Vector3D
-
inherited
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Vector3CrossProduct(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3CubicHermite(Vector3D v1, Vector3D tangent1, Vector3D v2, Vector3D tangent2, double amount)
→ Vector3D
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inherited
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Vector3Distance(Vector3D v1, Vector3D v2)
→ double
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inherited
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Vector3DistanceSqr(Vector3D v1, Vector3D v2)
→ double
-
inherited
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Vector3Divide(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3DotProduct(Vector3D v1, Vector3D v2)
→ double
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inherited
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Vector3DSubtract(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3Equals(Vector3D p, Vector3D q)
→ bool
-
inherited
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Vector3Invert(Vector3D v)
→ Vector3D
-
inherited
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Vector3Length(Vector3D v)
→ double
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inherited
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Vector3LengthSqr(Vector3D v)
→ double
-
inherited
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Vector3Lerp(Vector3D v1, Vector3D v2, double amount)
→ Vector3D
-
inherited
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Vector3Max(Vector3D v1, Vector3D v2)
→ Vector3D
-
inherited
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Vector3Min(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3MoveTowards(Vector3D v, Vector3D target, double maxDistance)
→ Vector3D
-
inherited
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Vector3Multiply(Vector3D v1, Vector3D v2)
→ Vector3D
-
inherited
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Vector3Negate(Vector3D v)
→ Vector3D
-
inherited
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Vector3Normalize(Vector3D v)
→ Vector3D
-
inherited
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Vector3OrthoNormalize(Vector3D v1, Vector3D v2)
→ void
-
inherited
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Vector3Perpendicular(Vector3D v)
→ Vector3D
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inherited
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Vector3Project(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3Reflect(Vector3D v, Vector3D normal)
→ Vector3D
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inherited
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Vector3Refract(Vector3D v, Vector3D n, double r)
→ Vector3D
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inherited
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Vector3Reject(Vector3D v1, Vector3D v2)
→ Vector3D
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inherited
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Vector3RotateByAxisAngle(Vector3D v, Vector3D axis, double angle)
→ Vector3D
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inherited
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Vector3RotateByQuaternion(Vector3D v, QuaternionD q)
→ Vector3D
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inherited
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Vector3Scale(Vector3D v, double scalar)
→ Vector3D
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inherited
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Vector3SubtractValue(Vector3D v, double sub)
→ Vector3D
-
inherited
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Vector3Transform(Vector3D v, MatrixD mat)
→ Vector3D
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inherited
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Vector3Unproject(Vector3D source, MatrixD projection, MatrixD view)
→ Vector3D
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inherited
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Vector4Add(Vector4D v1, Vector4D v2)
→ Vector4D
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inherited
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Vector4AddValue(Vector4D v, double add)
→ Vector4D
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inherited
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Vector4Distance(Vector4D v1, Vector4D v2)
→ double
-
inherited
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Vector4DistanceSqr(Vector4D v1, Vector4D v2)
→ double
-
inherited
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Vector4Divide(Vector4D v1, Vector4D v2)
→ Vector4D
-
inherited
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Vector4DotProduct(Vector4D v1, Vector4D v2)
→ double
-
inherited
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Vector4Equals(Vector4D p, Vector4D q)
→ bool
-
inherited
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Vector4Invert(Vector4D v)
→ Vector4D
-
inherited
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Vector4Length(Vector4D v)
→ double
-
inherited
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Vector4LengthSqr(Vector4D v)
→ double
-
inherited
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Vector4Lerp(Vector4D v1, Vector4D v2, double amount)
→ Vector4D
-
inherited
-
Vector4Max(Vector4D v1, Vector4D v2)
→ Vector4D
-
inherited
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Vector4Min(Vector4D v1, Vector4D v2)
→ Vector4D
-
inherited
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Vector4MoveTowards(Vector4D v, Vector4D target, double maxDistance)
→ Vector4D
-
inherited
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Vector4Multiply(Vector4D v1, Vector4D v2)
→ Vector4D
-
inherited
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Vector4Negate(Vector4D v)
→ Vector4D
-
inherited
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Vector4Normalize(Vector4D v)
→ Vector4D
-
inherited
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Vector4Scale(Vector4D v, double scale)
→ Vector4D
-
inherited
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Vector4Subtract(Vector4D v1, Vector4D v2)
→ Vector4D
-
inherited
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Vector4SubtractValue(Vector4D v, double sub)
→ Vector4D
-
inherited