RaylibVectorExtensionBase<R extends RaylibBase, MatrixStructType extends MatrixBase<MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType> , QuaternionStructType extends QuaternionBase<QuaternionStructType, MatrixStructType, Vector3StructType, Vector4StructType> , Vector2StructType extends Vector2Base<Vector2StructType, MatrixStructType, Vector3StructType, QuaternionStructType, Vector4StructType> , Vector3StructType extends Vector3Base<Vector3StructType, MatrixStructType, QuaternionStructType, Vector4StructType> , Vector4StructType extends Vector4Base<Vector4StructType, QuaternionStructType, MatrixStructType, Vector3StructType> > class
abstract
Exposes Raylib's vector math API as module-level functions by delegating to the corresponding Vector2Base/Vector3Base/Vector4Base methods/factories. Exists purely for Raylib API symmetry.
- Inheritance
-
- Object
- RaylibModule<
R> - RaylibVectorExtensionBase
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- rl → R
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debug(
bool v) → void -
Enables or disables debug logging for this module.
inherited
-
debugError(
String message) → void -
Logs
messageat error level if debug is enabled andmessagepasses all filters.inherited -
debugFilter(
bool filter(String)) → void -
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
-
debugInfo(
String message) → void -
Logs
messageat info level if debug is enabled andmessagepasses all filters.inherited -
debugTime(
bool v) → void -
Enables or disables per-call timing output alongside debug logs.
inherited
-
debugWarn(
String message) → void -
Logs
messageat warn level if debug is enabled andmessagepasses all filters.inherited -
disableSync<
T> (T f()) → T -
Executes
fwith RaylibTempBase syncing temporarily disabled, restoring the previous sync state afterward.inherited -
dispose(
) → void -
Calls all registered onDispose callbacks and clears them.
inherited
-
doLoad(
) → void -
Ensures load is called exactly once, regardless of how many times doLoad is invoked.
inherited
-
load(
) → void -
Override to perform one-time module initialization. Called by doLoad.
inherited
-
logError(
Object? message) → void -
inherited
-
logInfo(
Object? message) → void -
inherited
-
logWarn(
Object? message) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
void fn()) → void -
Registers
fnto be called when this module is disposed.inherited -
run<
T> (String name(), T f()) → T -
Executes
f, logging its label (and optionally timing it) when debug is enabled and the label passes all filters.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
Vector2Add(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2AddValue(
Vector2StructType v, double add) → Vector2StructType -
Vector2Angle(
Vector2StructType v1, Vector2StructType v2) → double -
Vector2Clamp(
Vector2StructType v, Vector2StructType min, Vector2StructType max) → Vector2StructType -
Vector2ClampValue(
Vector2StructType v, double min, double max) → Vector2StructType -
Vector2Distance(
Vector2StructType v1, Vector2StructType v2) → double -
Vector2DistanceSqr(
Vector2StructType v1, Vector2StructType v2) → double -
Vector2Divide(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2DotProduct(
Vector2StructType v1, Vector2StructType v2) → double -
Vector2Equals(
Vector2StructType p, Vector2StructType q) → bool -
Vector2Invert(
Vector2StructType v) → Vector2StructType -
Vector2Length(
Vector2StructType v) → double -
Vector2LengthSqr(
Vector2StructType v) → double -
Vector2Lerp(
Vector2StructType v1, Vector2StructType v2, double amount) → Vector2StructType -
Vector2LineAngle(
Vector2StructType start, Vector2StructType end) → double -
Vector2Max(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2Min(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2MoveTowards(
Vector2StructType v, Vector2StructType target, double maxDistance) → Vector2StructType -
Vector2Multiply(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2Negate(
Vector2StructType v) → Vector2StructType -
Vector2Normalize(
Vector2StructType v) → Vector2StructType -
Vector2Reflect(
Vector2StructType v, Vector2StructType normal) → Vector2StructType -
Vector2Refract(
Vector2StructType v, Vector2StructType n, double r) → Vector2StructType -
Vector2Rotate(
Vector2StructType v, double angle) → Vector2StructType -
Vector2Scale(
Vector2StructType v, double scale) → Vector2StructType -
Vector2Subtract(
Vector2StructType v1, Vector2StructType v2) → Vector2StructType -
Vector2SubtractValue(
Vector2StructType v, double sub) → Vector2StructType -
Vector2Transform(
Vector2StructType v, MatrixStructType mat) → Vector2StructType -
Vector3Add(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3AddValue(
Vector3StructType v, double add) → Vector3StructType -
Vector3Angle(
Vector3StructType v1, Vector3StructType v2) → double -
Vector3Barycenter(
Vector3StructType p, Vector3StructType a, Vector3StructType b, Vector3StructType c) → Vector3StructType -
Vector3Clamp(
Vector3StructType v, Vector3StructType min, Vector3StructType max) → Vector3StructType -
Vector3ClampValue(
Vector3StructType v, double min, double max) → Vector3StructType -
Vector3CrossProduct(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3CubicHermite(
Vector3StructType v1, Vector3StructType tangent1, Vector3StructType v2, Vector3StructType tangent2, double amount) → Vector3StructType -
Vector3Distance(
Vector3StructType v1, Vector3StructType v2) → double -
Vector3DistanceSqr(
Vector3StructType v1, Vector3StructType v2) → double -
Vector3Divide(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3DotProduct(
Vector3StructType v1, Vector3StructType v2) → double -
Vector3DSubtract(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3Equals(
Vector3StructType p, Vector3StructType q) → bool -
Vector3Invert(
Vector3StructType v) → Vector3StructType -
Vector3Length(
Vector3StructType v) → double -
Vector3LengthSqr(
Vector3StructType v) → double -
Vector3Lerp(
Vector3StructType v1, Vector3StructType v2, double amount) → Vector3StructType -
Vector3Max(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3Min(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3MoveTowards(
Vector3StructType v, Vector3StructType target, double maxDistance) → Vector3StructType -
Vector3Multiply(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3Negate(
Vector3StructType v) → Vector3StructType -
Vector3Normalize(
Vector3StructType v) → Vector3StructType -
Vector3OrthoNormalize(
Vector3StructType v1, Vector3StructType v2) → void -
Vector3Perpendicular(
Vector3StructType v) → Vector3StructType -
Vector3Project(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3Reflect(
Vector3StructType v, Vector3StructType normal) → Vector3StructType -
Vector3Refract(
Vector3StructType v, Vector3StructType n, double r) → Vector3StructType -
Vector3Reject(
Vector3StructType v1, Vector3StructType v2) → Vector3StructType -
Vector3RotateByAxisAngle(
Vector3StructType v, Vector3StructType axis, double angle) → Vector3StructType -
Vector3RotateByQuaternion(
Vector3StructType v, QuaternionStructType q) → Vector3StructType -
Vector3Scale(
Vector3StructType v, double scalar) → Vector3StructType -
Vector3SubtractValue(
Vector3StructType v, double sub) → Vector3StructType -
Vector3Transform(
Vector3StructType v, MatrixStructType mat) → Vector3StructType -
Vector3Unproject(
Vector3StructType source, MatrixStructType projection, MatrixStructType view) → Vector3StructType -
Vector4Add(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4AddValue(
Vector4StructType v, double add) → Vector4StructType -
Vector4Distance(
Vector4StructType v1, Vector4StructType v2) → double -
Vector4DistanceSqr(
Vector4StructType v1, Vector4StructType v2) → double -
Vector4Divide(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4DotProduct(
Vector4StructType v1, Vector4StructType v2) → double -
Vector4Equals(
Vector4StructType p, Vector4StructType q) → bool -
Vector4Invert(
Vector4StructType v) → Vector4StructType -
Vector4Length(
Vector4StructType v) → double -
Vector4LengthSqr(
Vector4StructType v) → double -
Vector4Lerp(
Vector4StructType v1, Vector4StructType v2, double amount) → Vector4StructType -
Vector4Max(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4Min(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4MoveTowards(
Vector4StructType v, Vector4StructType target, double maxDistance) → Vector4StructType -
Vector4Multiply(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4Negate(
Vector4StructType v) → Vector4StructType -
Vector4Normalize(
Vector4StructType v) → Vector4StructType -
Vector4Scale(
Vector4StructType v, double scale) → Vector4StructType -
Vector4Subtract(
Vector4StructType v1, Vector4StructType v2) → Vector4StructType -
Vector4SubtractValue(
Vector4StructType v, double sub) → Vector4StructType
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited