UpdateModelAnimationBones method

  1. @override
void UpdateModelAnimationBones(
  1. ModelD model,
  2. ModelAnimationD anim,
  3. num frame
)
override

Implementation

@override
void UpdateModelAnimationBones(
  ModelD model,
  ModelAnimationD anim,
  num frame,
) => run(
  () => RaylibDebugLabels.UpdateModelAnimationBones(model, anim, frame),
  () => rl.Temp.Model$.RefUpdate1(model,
    (pm) => rl.Temp.ModelAnimation$.RefUpdate1(anim,
      (pma) => rl.Core.UpdateModelAnimationBones(
        pm.ref,
        pma.ref,
        frame.toInt(),
      ),
    ),
  ),
);