UpdateModelAnimation method

  1. @override
void UpdateModelAnimation(
  1. ModelD model,
  2. ModelAnimationD anim,
  3. num frame
)
override

Implementation

@override
void UpdateModelAnimation(
  ModelD model,
  ModelAnimationD anim,
  num frame,
) => run(
  () => RaylibDebugLabels.UpdateModelAnimation(model, anim, frame),
  () => rl.Core.UpdateModelAnimation(
    rl.Temp.Model$.Ref1(model).ref,
    rl.Temp.ModelAnimation$.Ref1(anim).ref,
    frame.toInt(),
  ),
);