isGamepadButtonReleased function

bool isGamepadButtonReleased(
  1. int gamepad,
  2. GamepadButton button
)

Check if a gamepad button has been released once.

Implementation

bool isGamepadButtonReleased(int gamepad, GamepadButton button) {
  return library.IsGamepadButtonReleased(
    gamepad,
    gamepadButtonToNative(button),
  );
}