AnimationResponse class

Animation types.

Constructors

AnimationResponse({required Input<AnimationEndResponse> animationEnd, required Input<AnimationFadeResponse> animationFade, required Input<AnimationStaticResponse> animationStatic})
Creates a new AnimationResponse. animationEnd End previous animation. animationFade Display overlay object with fade animation. animationStatic Display static overlay object.
const
AnimationResponse.fromMap(Map<String, dynamic> map)
factory

Properties

animationEnd → Input<AnimationEndResponse>
End previous animation.
final
animationFade → Input<AnimationFadeResponse>
Display overlay object with fade animation.
final
animationStatic → Input<AnimationStaticResponse>
Display static overlay object.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited