AnimationFadeResponse class
Display overlay object with fade animation.
Constructors
-
AnimationFadeResponse({required Input<
String> endTimeOffset, required Input<String> fadeType, required Input<String> startTimeOffset, required Input<NormalizedCoordinateResponse> xy}) -
Creates a new AnimationFadeResponse.
endTimeOffsetThe time to end the fade animation, in seconds. Default:start_time_offset+ 1sfadeTypeType of fade animation:FADE_INorFADE_OUT.startTimeOffsetThe time to start the fade animation, in seconds. Default: 0xyNormalized coordinates based on output video resolution. Valid values:0.0–1.0.xyis the upper-left coordinate of the overlay object. For example, use the x and y coordinates {0,0} to position the top-left corner of the overlay animation in the top-left corner of the output video.const -
AnimationFadeResponse.fromMap(Map<
String, dynamic> map) -
factory
Properties
-
endTimeOffset
→ Input<
String> -
The time to end the fade animation, in seconds. Default:
start_time_offset+ 1sfinal -
fadeType
→ Input<
String> -
Type of fade animation:
FADE_INorFADE_OUT.final - hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
startTimeOffset
→ Input<
String> -
The time to start the fade animation, in seconds. Default: 0
final
-
xy
→ Input<
NormalizedCoordinateResponse> -
Normalized coordinates based on output video resolution. Valid values:
0.0–1.0.xyis the upper-left coordinate of the overlay object. For example, use the x and y coordinates {0,0} to position the top-left corner of the overlay animation in the top-left corner of the output video.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited