AnimationFade class

Display overlay object with fade animation.

Constructors

AnimationFade({Input<String>? endTimeOffset, required Input<AnimationFadeFadeType> fadeType, Input<String>? startTimeOffset, Input<NormalizedCoordinate>? xy})
Creates a new AnimationFade. endTimeOffset The time to end the fade animation, in seconds. Default: start_time_offset + 1s fadeType Type of fade animation: FADE_IN or FADE_OUT. startTimeOffset The time to start the fade animation, in seconds. Default: 0 xy Normalized coordinates based on output video resolution. Valid values: 0.0–1.0. xy is the upper-left coordinate of the overlay object. For example, use the x and y coordinates {0,0} to position the top-left corner of the overlay animation in the top-left corner of the output video.
const
AnimationFade.fromMap(Map<String, dynamic> map)
factory

Properties

endTimeOffset → Input<String>?
The time to end the fade animation, in seconds. Default: start_time_offset + 1s
final
fadeType → Input<AnimationFadeFadeType>
Type of fade animation: FADE_IN or FADE_OUT.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
startTimeOffset → Input<String>?
The time to start the fade animation, in seconds. Default: 0
final
xy → Input<NormalizedCoordinate>?
Normalized coordinates based on output video resolution. Valid values: 0.0–1.0. xy is the upper-left coordinate of the overlay object. For example, use the x and y coordinates {0,0} to position the top-left corner of the overlay animation in the top-left corner of the output video.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited