Animation class

Animation types.

Constructors

Animation({Input<AnimationEnd>? animationEnd, Input<AnimationFade>? animationFade, Input<AnimationStatic>? animationStatic})
Creates a new Animation. animationEnd End previous animation. animationFade Display overlay object with fade animation. animationStatic Display static overlay object.
const
Animation.fromMap(Map<String, dynamic> map)
factory

Properties

animationEnd → Input<AnimationEnd>?
End previous animation.
final
animationFade → Input<AnimationFade>?
Display overlay object with fade animation.
final
animationStatic → Input<AnimationStatic>?
Display static overlay object.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited