Animation class
Animation types.
Constructors
-
Animation({Input<
AnimationEnd> ? animationEnd, Input<AnimationFade> ? animationFade, Input<AnimationStatic> ? animationStatic}) -
Creates a new Animation.
animationEndEnd previous animation.animationFadeDisplay overlay object with fade animation.animationStaticDisplay static overlay object.const -
Animation.fromMap(Map<
String, dynamic> map) -
factory
Properties
-
animationEnd
→ Input<
AnimationEnd> ? -
End previous animation.
final
-
animationFade
→ Input<
AnimationFade> ? -
Display overlay object with fade animation.
final
-
animationStatic
→ Input<
AnimationStatic> ? -
Display static overlay object.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited