ResourceStatusResponse class

ResourceStatus describes why a cluster or node pool has a certain status. (e.g., ERROR or DEGRADED).

Constructors

ResourceStatusResponse({required Input<List<ResourceConditionResponse>> conditions, required Input<String> errorMessage})
Creates a new ResourceStatusResponse. conditions ResourceCondition provide a standard mechanism for higher-level status reporting from controller. errorMessage Human-friendly representation of the error message from controller. The error message can be temporary as the controller controller creates a cluster or node pool. If the error message persists for a longer period of time, it can be used to surface error message to indicate real problems requiring user intervention.
const
ResourceStatusResponse.fromMap(Map<String, dynamic> map)
factory

Properties

conditions → Input<List<ResourceConditionResponse>>
ResourceCondition provide a standard mechanism for higher-level status reporting from controller.
final
errorMessage → Input<String>
Human-friendly representation of the error message from controller. The error message can be temporary as the controller controller creates a cluster or node pool. If the error message persists for a longer period of time, it can be used to surface error message to indicate real problems requiring user intervention.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited