ResourceConditionResponse class

ResourceCondition provides a standard mechanism for higher-level status reporting from controller.

Constructors

ResourceConditionResponse({required Input<String> lastTransitionTime, required Input<String> message, required Input<String> reason, required Input<String> state, required Input<String> type})
Creates a new ResourceConditionResponse. lastTransitionTime Last time the condition transit from one status to another. message Human-readable message indicating details about last transition. reason Machine-readable message indicating details about last transition. state state of the condition. type Type of the condition. (e.g., ClusterRunning, NodePoolRunning or ServerSidePreflightReady)
const
ResourceConditionResponse.fromMap(Map<String, dynamic> map)
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
lastTransitionTime → Input<String>
Last time the condition transit from one status to another.
final
message → Input<String>
Human-readable message indicating details about last transition.
final
reason → Input<String>
Machine-readable message indicating details about last transition.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → Input<String>
state of the condition.
final
type → Input<String>
Type of the condition. (e.g., ClusterRunning, NodePoolRunning or ServerSidePreflightReady)
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited