JobConfigOverlayAnimationAnimationFade class

Constructors

JobConfigOverlayAnimationAnimationFade({Input<String?>? endTimeOffset, required Input<String> fadeType, Input<String?>? startTimeOffset, Input<JobConfigOverlayAnimationAnimationFadeXy?>? xy})
Creates a new JobConfigOverlayAnimationAnimationFade. endTimeOffset The time to end the fade animation, in seconds. fadeType Required. Type of fade animation: FADE_IN or FADE_OUT. startTimeOffset The time to start the fade animation, in seconds. xy Normalized coordinates based on output video resolution.
const
JobConfigOverlayAnimationAnimationFade.fromMap(Map<String, dynamic> map)
factory

Properties

endTimeOffset → Input<String?>?
The time to end the fade animation, in seconds.
final
fadeType → Input<String>
Required. Type of fade animation: FADE_IN or FADE_OUT. The possible values are:
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
startTimeOffset → Input<String?>?
The time to start the fade animation, in seconds.
final
xy → Input<JobConfigOverlayAnimationAnimationFadeXy?>?
Normalized coordinates based on output video resolution. Structure is documented below.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited