motion library
Classes
- ArrivingSimulation
- Ends simulation at end, where a controller would hold an overshoot.
- SpringCurve
-
Plays
springover the first seconds of an animation, easing out the remaining residual so the curve still ends exactly at 1.
Constants
- fadeTabCurve → const Cubic
- fadeTabDuration → const Duration
Properties
- dropletSpring → SpringDescription
-
final
Functions
-
frameIntervalOf(
BuildContext context) → Duration -
riseAndFall(
double time, double peak, double sharpness) → double -
Rises to 1 at
peakand back, as iOS 27's droplets overshoot and swell.