StateChange<T> class
Class used to represent state changes in an application.
Whenever state changes, the changes that occur during the state transition are encapsulated in a StateChange class.
This class encapsulates data such as the Event that caused this change, the StateTarget
, and the newValue created from this state change.
This class is not used directly in the application, but used as a means of state change transmission in a component state object like AppState.
Constructors
- StateChange({required Event? triggerEvent, required T? newValue, dynamic stateChanger(dynamic)?, StateTarget? target})
- StateChange.empty()
- Constructor to initalise "no change" or an empty state change.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- newValue ↔ T?
-
The new value of the variable changed during the state change
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stateChanger ↔ dynamic Function(dynamic)?
-
getter/setter pair
- target → StateTarget?
-
The target of the state change.
no setter
- targetless → bool
-
Whether the state change has a target or not
no setter
- triggerEvent ↔ Event?
-
The event that triggered the state change
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited