StateChange<T> constructor

StateChange<T>({
  1. required Event? triggerEvent,
  2. required T? newValue,
  3. dynamic stateChanger(
    1. dynamic
    )?,
  4. StateTarget? target,
})

Implementation

StateChange({
  required this.triggerEvent,
  required this.newValue,
  this.stateChanger,
  StateTarget? target,
}) : _target = target;