IParticleController class abstract
Abstract interface for controlling particle behavior and physics.
This enables different physics models to be applied to the particle system while maintaining consistent update behavior.
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateParticles(
List< Particle> particles, Size bounds, {GravityConfig gravity = const GravityConfig()}) → void - Updates all particles' state based on the current simulation frame.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited